Its a common fact that guardian weapons are considered "weak" against human ships. This is not due to there being a huge difference in stats, but due to the fact that we can engineer our human weapons and turn them into insane tools of mass destruction.
Lets take a look at some:
Medium Railgun deals 41 damage or 50 dps, has AP of 100, a damage split of 66K/33T, a range of 3km and a falloff at 1.0km
Medium Gauss deals 38 damage or 46 dps, has AP of 140, pure thermal damage, a range of 3km and a falloff at 1.5km
The wiki mentions this:
So they are not THAT different. The Gauss Cannon could be a viable sidegrade, if there wouldnt be engineering...
an engineered long range railgun has a range of 6km and a falloff at 6km. so no falloff at all anymore. It also supports experimental effects like Feedback Cascade to wreck Shield Cells or Super Penetrator to wreck Modules, both have a reduction on thermal load
Medium Plasma Accelerator deals 54 damage, has a damage split of 60A/20K/20T, a range of 3.5km with falloff at 2km
Medium Plasma Charger fully charged deals 46 damage, has absolute damage, a range of 3.5km with falloff at 1km
again an interesting sidegrade mainly due to the absolute damage type and the ability to release weaker projectiles with a higher rate of fire.
again engineering breaks it...add long range to increase the range to 7km, double the projectile speed and completely remove the falloff. add an experimental to phase through shields or so too.
Guardian Fighters are usable since you cant engineer human fighters either. They are not better, but they are also not worse.
Guardian Fighters fit nicely between our existing human fighters with their stats. Highest Shield but lowest Armor, second best Agility, second best Speed, completely new weapons that we couldnt use on fighters before (railguns or frags).
The moment we get Fighter Engineering those Guardian Figthers will too become completely useless.
So, without engineering the only use of the guardian weapons is as anti-thargoid.
with engineering they could be a viable tool against both.
So why not add engineering for them that removes the anti-thargoid advantage but increases other uses just like human weapons?
Lets take a look at some:
Medium Railgun deals 41 damage or 50 dps, has AP of 100, a damage split of 66K/33T, a range of 3km and a falloff at 1.0km
Medium Gauss deals 38 damage or 46 dps, has AP of 140, pure thermal damage, a range of 3km and a falloff at 1.5km
The wiki mentions this:
Compared to a conventional Railgun, the Gauss Cannon draws more power, generates more heat, penetrates armour more effectively, deals somewhat more damage, and has a longer range before damage falloff begins. Unlike AX weaponry it's still highly effective against human ships, though its armour penetration is excessively high for most man-made ships, and a well-Engineered Railgun of the same class will likely outperform a Gauss Cannon against human vessels.
So they are not THAT different. The Gauss Cannon could be a viable sidegrade, if there wouldnt be engineering...
an engineered long range railgun has a range of 6km and a falloff at 6km. so no falloff at all anymore. It also supports experimental effects like Feedback Cascade to wreck Shield Cells or Super Penetrator to wreck Modules, both have a reduction on thermal load
Medium Plasma Accelerator deals 54 damage, has a damage split of 60A/20K/20T, a range of 3.5km with falloff at 2km
Medium Plasma Charger fully charged deals 46 damage, has absolute damage, a range of 3.5km with falloff at 1km
again an interesting sidegrade mainly due to the absolute damage type and the ability to release weaker projectiles with a higher rate of fire.
again engineering breaks it...add long range to increase the range to 7km, double the projectile speed and completely remove the falloff. add an experimental to phase through shields or so too.
Guardian Fighters are usable since you cant engineer human fighters either. They are not better, but they are also not worse.
Guardian Fighters fit nicely between our existing human fighters with their stats. Highest Shield but lowest Armor, second best Agility, second best Speed, completely new weapons that we couldnt use on fighters before (railguns or frags).
The moment we get Fighter Engineering those Guardian Figthers will too become completely useless.
So, without engineering the only use of the guardian weapons is as anti-thargoid.
with engineering they could be a viable tool against both.
So why not add engineering for them that removes the anti-thargoid advantage but increases other uses just like human weapons?
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