Hi there,
i kinda lost track of the weapon systems released over the last few month.
Can someone tell me the pro and cons of the three guardian weapon systems when fighting thargoids?
(or just correct me)
Guardian Gauss
- good hull damage, perfect for sniping hearts,
- hitscan weapon
- high heat output
- you have a fixed charge interval, so you have time your shots precisely
Guardian Plasma charger
- good hull damage, not so good for sniping hearts, but possible
- rather slow projectile, hard to aim
- lower charge does lower damage, but consumes same amount of ammo as a fully charged shot
- you can charge up and release the shot when YOU are ready (aka you can hold the shot as long as you want)
Guardian Shard Cannon
- good hull and subsystem damage
- average speed projectiles (not that bad due to short effective range)
- low ammo
- short range
And because i want to outfit my T10 for anti thargoid operations with multicrew in mind,
i wonder how to incorporate the multicrew-turret variants of the Plasma and Shard cannon,
facing the issue of FDEVs thoughtlessness when implementing that stupid auto-aim and no way to select subsystems
T10 has 4 large and 3 medium hardpoints relevant.
i need at least two flak during the learning process and i dislike fitting undersized weapons.
I wonder if i can kill interceptor without gauss in the mix
i kinda lost track of the weapon systems released over the last few month.
Can someone tell me the pro and cons of the three guardian weapon systems when fighting thargoids?
(or just correct me)
Guardian Gauss
- good hull damage, perfect for sniping hearts,
- hitscan weapon
- high heat output
- you have a fixed charge interval, so you have time your shots precisely
Guardian Plasma charger
- good hull damage, not so good for sniping hearts, but possible
- rather slow projectile, hard to aim
- lower charge does lower damage, but consumes same amount of ammo as a fully charged shot
- you can charge up and release the shot when YOU are ready (aka you can hold the shot as long as you want)
Guardian Shard Cannon
- good hull and subsystem damage
- average speed projectiles (not that bad due to short effective range)
- low ammo
- short range
And because i want to outfit my T10 for anti thargoid operations with multicrew in mind,
i wonder how to incorporate the multicrew-turret variants of the Plasma and Shard cannon,
facing the issue of FDEVs thoughtlessness when implementing that stupid auto-aim and no way to select subsystems
T10 has 4 large and 3 medium hardpoints relevant.
i need at least two flak during the learning process and i dislike fitting undersized weapons.
I wonder if i can kill interceptor without gauss in the mix