Guardina sites OMG Rubbish experience.!!! & poor development

I decided to try my hand after a few months of hearing about the Guardian FSD booster..

Wow what an dismal experience that was, having arrived at the Guardian site, it took around 20 minutes to try find a landing spot, Note to developers what are you thinking by making us go through rubbish!!. Why cant you design a place for any ship to land without being god knows how many miles away just to land.

Also why is it we can have our srv picked up without landing but cant be dropped off in rugged sites Silly SILLy design!>>

Landed...

Now that we have found a location to land though so far away it took even longer to get to the site!! whilst scanning around and coming across sentinels that start shooting at you which is just fine, HOWEVER why do you make SRVs so flimsy that they roll around like a egg on the patio!!! again silly design.

I hope that this is something that is going to change and change soon, because this is just not! repeat not fun or immersive gameplay, its frustrating as heck.

Design team please focus on decent game play, and stop making places to land so silly that you just cant land, why not just have all ships landing gear capable of landing on rough terrain, as clearly there is flat terrain that they still cannot land on, come on frontier get your act together..
 
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I flew a DBX and landed it nicely 5 feet from the guardian site. No problem. The issue is that the ground is so uneven that the large ships can't land close. Get the DBX or AspX and you'll have an easier time.
 

Jenner

I wish I was English like my hero Tj.
I really don't know why they didn't make a suitable landing zone close by.

Also the fact that you shoot off 20 some mats from destructible objects is a bit much, especially after all the (more interesting) work in getting the module fragment piece.
 
I've landed my Anaconda within 200m of most of the sites.

:D

A DBX is far easier to land though. And less of a loss if someone blows it up.

Which happened to me also. :p

I still have your names CMDRs... I shall not forget!
(Until I do)
 
I have to say, after achieving everything required for the FSD booster, I just felt so relieved. I never had to go back, ever again! What with the SRV getting stuck absolutely everywhere and being tumbled by the Gaurdian sentinels all the time. I felt thoroughly sick at the end of it.


Flimley
 
I've landed my Anaconda within 200m of most of the sites.

:D

A DBX is far easier to land though. And less of a loss if someone blows it up.

Which happened to me also. :p

I still have your names CMDRs... I shall not forget!
(Until I do)

I know right, I did the whole guardian log mission with my anaconda and landed just fine!!! They are super easy to land...so many spaces! :D


I enjoyed the whole guardian thing, until I grinded EVERYTHING and have no real reason to go back. it's sad those beacons have only one purpose. I really wish they expanded on the content on them as they look awesome!

I do agree with OP's remark on the SRV, it is a smidge unstable... sometimes I swear I'd rather just roll and tumbleweed to places as it appears to be more efficient :D

Heavy Cargo SRV welcomed at any time guys! :)
 
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I decided to try my hand after a few months of hearing about the Guardian FSD booster..

Wow what an dismal experience that was, having arrived at the Guardian site, it took around 20 minutes to try find a landing spot, Note to developers what are you thinking by making us go through rubbish!!. Why cant you design a place for any ship to land without being god knows how many miles away just to land.

Also why is it we can have our srv picked up without landing but cant be dropped off in rugged sites Silly SILLy design!>>

Landed...

Now that we have found a location to land though so far away it took even longer to get to the site!! whilst scanning around and coming across sentinels that start shooting at you which is just fine, HOWEVER why do you make SRVs so flimsy that they roll around like a egg on the patio!!! again silly design.

I hope that this is something that is going to change and change soon, because this is just not! repeat not fun or immersive gameplay, its frustrating as heck.

Design team please focus on decent game play, and stop making places to land so silly that you just cant land, why not just have all ships landing gear capable of landing on rough terrain, as clearly there is flat terrain that they still cannot land on, come on frontier get your act together..

I manage to land about 2.5km away in the Conda, then if you recall it from the site itself, it finds a spot about 1.5km away.
 
..probably worth noting that if you install a point defense on the top of your ship, it will automatically shoot down all the sentinel's missiles. Those are the things making you bounce.
..you will need to land somewhat close, however, for that to work. So an AspX or something might be easier.

Might be nice to have some landing zone blasted flat enough for big ships somewhat close to the site..
 
Large ships being hard to land is one of the balancing downsides. That and their poor view. Next time either bring a smaller ship or go to a different site.

Also, considering the fact that the sentinels dont do much damage, the amount they move you is their main form of damage and challenge. This can be further seen by going to any outpost and activating the defence turrets. Those do a ton of damage but dont knock you over.


Tl;dr Try harder.
 
Trouble is our frontier designing these sites with all this in Mind??? I don't think they are how many times have we come across buildings that are just not set in the ground right, more than likely procedural implemented. in most cases so guardian and thargoid sites are no different, to me it's not getting the personal designer touch of crafting and positioning it should be getting.

For example they make take time to design the bases of course look ok, but then when it comes to setting them down somewhere it's a case of plop it down anywhere we are done with that, next mentality. It's the same with the crashed ships we come across, basic ship model stick it in the ground job done, no thought goes into it, no detail, that's not design it's lazy.
 
Small and medium ships can land without problem very close or even at the Guardian sites. Large ships might need to search for a proper landing spot.

You can also run around the site in your SRV and get all the Guardian sentinels to appear, then return to your ship and use the ship-based weapons to blast the sentinels into oblivion with very little risk to yourself.
 
I wonder why such a advanced race with great technology were incapable of creating landing pads for their vessels, if tall towers survived surely something as rugged as a landing pad should definitely still be around.
 
I wonder why such a advanced race with great technology were incapable of creating landing pads for their vessels, if tall towers survived surely something as rugged as a landing pad should definitely still be around.
Maybe they didn't need landing pads.
They had advanced remote networks.
They could have use small ships, if any ships needed.
Maybe the sites had strong religious meaning, they had to do pilgrimage on foot?
etc. etc. etc.
 
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