Guardina sites OMG Rubbish experience.!!! & poor development

Maybe they didn't need landing pads.
aha so that's the origins of Aladdin's lamp.
They had advanced remote networks.
Still had to get material there, stuff had to be carted and structures built.
They could have use small ships, if any ships needed.
Yes and a small ship, where are the small pads ?, how small do you want the ships to be ?, even if they were midgets they'd still require a sizeable landing pad.
Maybe the sites had strong religious meaning, they had to do pilgrimage on foot?
etc. etc. etc.
Ok but they had to arrive. The Haj in Mecca, Millions of followers who are carted in by wide body Civil jet liners to a airport next door. So a very advanced civilization that had a need to create physical structures to worship or go around in circles during a equinox, so technologically advanced that it couldn't defeat a material enemy and went extinct, sounds very familiar.

Biological creatures, their basic needs is a logistic nightmare, food, water, beds, and shyte houses, ever been to a party where there aren't sufficient toilets.....
 
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Trouble is our frontier designing these sites with all this in Mind??? I don't think they are how many times have we come across buildings that are just not set in the ground right, more than likely procedural implemented. in most cases so guardian and thargoid sites are no different, to me it's not getting the personal designer touch of crafting and positioning it should be getting.

For example they make take time to design the bases of course look ok, but then when it comes to setting them down somewhere it's a case of plop it down anywhere we are done with that, next mentality. It's the same with the crashed ships we come across, basic ship model stick it in the ground job done, no thought goes into it, no detail, that's not design it's lazy.


That is false. Just to give an example, barnacles ALWAYS spawn within craters. If they are doing something like that with something as simple as barnacles then they are probably doing it with sites too.
 

First off, guardians used a mass driver launch system, so it can be assumed that they use a similar retrieval system. Second, guardians used arc ships to colonize, they are functionally identical to Generation ships so i assume that near instant city building wouldnt be out of place for that. Third, the guardians are ANCIENT. How ancient you ask? Pre human, all of their worlds are supposed to be tropical, but they are now barren rocks, meaning that they had to be millions if not billions of years old. If they did have landing pads, then they would be long gone by now.
 
Visited Guardian ruins for the first time last week. Had fun figuring stuff out and exploring the ruins. Didn't find the Guardian Sentinels that bad; skimmers are worse. Just don't aggro too many at once and use the ruins for cover.

Do agree with the SRV getting stuck at times; it's a little annoying that it can drive over pretty much any and all terrain, but the tiniest hand-crafted asset causes it to stop dead.
 
assumed so i assume
RIght, so a assumption is a fact ?.



How ancient you ask? Pre human, all of their worlds are supposed to be tropical, but they are now barren rocks, meaning that they had to be millions if not billions of years old. If they did have landing pads, then they would be long gone by now.
Pre-Human, This sounds a lot like the often used lore of Mr. 'Q' from Star trek or Ancients from Star Gate Universe.

Basic theme is there's a higher being who's invisible and has super natural powers, who can create anything at will, for fun this being created biological creatures, this Super-being then watches with arms crossed as these Bio-Creatures behave in a most despicable manner towards their own and other creatures, This mysterious being has the ability to intervene at any time but doesn't, instead it makes monolithic structures as a symbol of its superiority and for the Bio-Creatures to worship and try to decipher, and most mysteriously this Super-Being repeats the same process over and over on many planets, it intentionally creates tropical globes which become barren, killing its creation. It's never capable of creating the perfect Bio-Creature or planet, watches as its creation becomes extinct due to the built in deficiencies of the biological variances of its hardware (brain/body) and pathetic Operating Systems (cultures).

The Guardians might not have needed landing pads, but their creations, Bio-Creatures certainly needed them, and I don't have to assume that these creatures didn't require basic necessities of life, food and water, we KNOW that BIo-Creatures need certain molecules in order to sustain life, and the more it understands how to manipulate the invisible the greater the infrastructure required to support it, hence landing pads. OR,

Transcendence, just as in Star-gate Universe, sit in the chair, put the "wreath" on, fry your brain and poof, you're gone, which implies that in order to become a superior being one doesn't need knowledge, just that darned chair to sit in and fry your brain. now, where's my chair :))
 
It's not just the landing pads. The fact that your SRV gets stuck everywhere. The sites are way too dense. And I can appreciate that's how they would have been build, but then every sane person would explore them on foot, which we can't (yet).

It is without exception the most experience of the game.
 
RIght, so a assumption is a fact ?.



Pre-Human, This sounds a lot like the often used lore of Mr. 'Q' from Star trek or Ancients from Star Gate Universe.

Basic theme is there's a higher being who's invisible and has super natural powers, who can create anything at will, for fun this being created biological creatures, this Super-being then watches with arms crossed as these Bio-Creatures behave in a most despicable manner towards their own and other creatures, This mysterious being has the ability to intervene at any time but doesn't, instead it makes monolithic structures as a symbol of its superiority and for the Bio-Creatures to worship and try to decipher, and most mysteriously this Super-Being repeats the same process over and over on many planets, it intentionally creates tropical globes which become barren, killing its creation. It's never capable of creating the perfect Bio-Creature or planet, watches as its creation becomes extinct due to the built in deficiencies of the biological variances of its hardware (brain/body) and pathetic Operating Systems (cultures).

The Guardians might not have needed landing pads, but their creations, Bio-Creatures certainly needed them, and I don't have to assume that these creatures didn't require basic necessities of life, food and water, we KNOW that BIo-Creatures need certain molecules in order to sustain life, and the more it understands how to manipulate the invisible the greater the infrastructure required to support it, hence landing pads. OR,

Transcendence, just as in Star-gate Universe, sit in the chair, put the "wreath" on, fry your brain and poof, you're gone, which implies that in order to become a superior being one doesn't need knowledge, just that darned chair to sit in and fry your brain. now, where's my chair :))

Well, the fact remains that there are no landing pads. Either there where none or they are gone. The environment does not need to adapt to the explorer going to visit such a site. If one does not find a parking lot for the exploration truck then one obviously came with the wrong vehicle 😀. Also the sentinels where made to be of an annoyance to intruders, thats their purpose as far as we know. The guardians maybe did not want to create disneyland with huge parking lots and a harmless easy to shoot attraction 🤣
 
I decided to try my hand after a few months of hearing about the Guardian FSD booster..

Wow what an dismal experience that was, having arrived at the Guardian site, it took around 20 minutes to try find a landing spot, Note to developers what are you thinking by making us go through rubbish!!. Why cant you design a place for any ship to land without being god knows how many miles away just to land.

Also why is it we can have our srv picked up without landing but cant be dropped off in rugged sites Silly SILLy design!>>

Landed...

Now that we have found a location to land though so far away it took even longer to get to the site!! whilst scanning around and coming across sentinels that start shooting at you which is just fine, HOWEVER why do you make SRVs so flimsy that they roll around like a egg on the patio!!! again silly design.

I hope that this is something that is going to change and change soon, because this is just not! repeat not fun or immersive gameplay, its frustrating as heck.

Design team please focus on decent game play, and stop making places to land so silly that you just cant land, why not just have all ships landing gear capable of landing on rough terrain, as clearly there is flat terrain that they still cannot land on, come on frontier get your act together..

What i am hearing here is - " i want everything to be easy" and "I think the way to give feedback is to be petulant and belittling"
 
Hit a few spots in beta, seems the thing about moving your ship out of danger when it's parked at one end of the site works a bit better.

Didn't move me far, just to the other end of the site.
 
What i am hearing here is - " i want everything to be easy" and "I think the way to give feedback is to be petulant and belittling"

the words easy and elite dangerous don't match in the same sentence, if anything frustrating, hard, grindy, even part -time job. Elite could benefit form less grind and better design choice. like why do i have to unlock each size and type(gimal,fixed,turrent) for the same weapon? like NANI?!! Great personal narrative right?
 
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