Guest overhaul

Since the release of JWE1 all the way until now, over a year since the launch of JWE 2, guests have consistently been the most lacking feature in the game by far. Some others have tried to come up with ideas to improve guests and I will list some of my own ideas and reference others.

Fundamentally JWE2 struggles with its lack of individualized guests, which is unlikely to be dealt with for technical reasons. For that reason the following suggestions take that into account and could be implemented without individualizing guests. At the core of this game's issues with guests is that there is a lack of immersion from the player building the park. The game is fundamentally built around the idea that you are building a park for yourself, the player, rather than your guests. The following suggestions are made with the intention of making guests interesting to observe and accommodate rather than being a purely utilitarian way to represent statistics and be killed by dinosaurs.

In theory, I suggest a guest overhaul leading to various improvements such as:
  • functional benches and bins and other path elements
  • a rest area for tired guests
  • better attractions (this has been covered in depth elsewhere)
  • petting zoo, tide pool, and/or some kind of direct interaction with dinos such as sauropod feeding
  • guest feedback (relating to the park and specific dinosaurs) such as in these images 1 2 3 from other games in the genre
  • something akin to media management
  • benefits to the park or guest appeal from decorating
  • some unique attribute to non-guest visitors (dfw/biosyn/etc.)

Another thread of note containing some ideas:

Other threads of interest relating to this topic:
 
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