Your Feature Request / Idea
I reference this idea in another thread about the innovation, security and science center.
I think guest types were an amazing addition in operation genesis and should be brought back and improved on. I get that this is not the same vision, since this is Jurassic World, but it is still the same universe, and in the movies you can clearly see people with different tastes.
I also get that, every guest having their own personality and type, is a lot of processing power perhaps? and hence why guests now don't have info logs about their state, comments, dinos they've seen etc.
How about this for starters? The park as a whole will have new statistics. There will be x number of people in your park of each type, and it will detail how many combinations of people are in your park roughly. Here's what can be mixed and matched:
- Thrill Seekers (carnivores, fights, fighting pachys, fighting tris etc)
- Naturalists (prefer to see large open spaces, not many buildings near dinos, don't mind if its carnis or herbis, they jsut wana see true to nature dinos)
- Pacifists (prefer to see docile dinosaurs, which would be herbivores for the most part I guess)
- one orientation towards innovation, science or security
- one favorite dinosaur
example groups:
- (1) thrill seekers, who vouches for innovation (meaning supports hybrids), and would love to see a velociraptor.
- (2) pacifists, who vouches for science, and would love to see a herd of gallimimus.
- (3) naturalists, who vouches for security, and would love to see Edmontosaurus and Corythosaurus in the same area.
These 'combinations' will be randomly generated, (OR depending on the campaigns you're running, will attract a certain demographic), and will appear in the dashboard, and will have a meter of their satisfaction. (centered like -------|-------- so score can be negative or positive)
Things in the park that affect this will count towards satisfaction of these various demographics.
Let's call these point accumulators, 'buckets' for the following explanation. For example:
- if you make big exhibits thats a + point in the big exhibits bucket, but a - point in the security bucket. Which means, (2) will get a + in satisfaction, but (3), the naturalist group with a security favor will get a - in satisfaction.
- if you put various herbivore species together, but you genetically engineered some of them, that's a + and - point for the (2) naturalist.
- if you have a trex in the same exhbit as a herbivore and it hunts it down, but the trex isn't genetically modified, that's OK for (1) thrill seeker group. It's a + point for the thrill, but - for no genetic modifications at all.
Get where I'm going?
This could give rise to a whole new set of challenges / mission types / contract types.
I reference this idea in another thread about the innovation, security and science center.
I think guest types were an amazing addition in operation genesis and should be brought back and improved on. I get that this is not the same vision, since this is Jurassic World, but it is still the same universe, and in the movies you can clearly see people with different tastes.
I also get that, every guest having their own personality and type, is a lot of processing power perhaps? and hence why guests now don't have info logs about their state, comments, dinos they've seen etc.
How about this for starters? The park as a whole will have new statistics. There will be x number of people in your park of each type, and it will detail how many combinations of people are in your park roughly. Here's what can be mixed and matched:
- Thrill Seekers (carnivores, fights, fighting pachys, fighting tris etc)
- Naturalists (prefer to see large open spaces, not many buildings near dinos, don't mind if its carnis or herbis, they jsut wana see true to nature dinos)
- Pacifists (prefer to see docile dinosaurs, which would be herbivores for the most part I guess)
- one orientation towards innovation, science or security
- one favorite dinosaur
example groups:
- (1) thrill seekers, who vouches for innovation (meaning supports hybrids), and would love to see a velociraptor.
- (2) pacifists, who vouches for science, and would love to see a herd of gallimimus.
- (3) naturalists, who vouches for security, and would love to see Edmontosaurus and Corythosaurus in the same area.
These 'combinations' will be randomly generated, (OR depending on the campaigns you're running, will attract a certain demographic), and will appear in the dashboard, and will have a meter of their satisfaction. (centered like -------|-------- so score can be negative or positive)
Things in the park that affect this will count towards satisfaction of these various demographics.
Let's call these point accumulators, 'buckets' for the following explanation. For example:
- if you make big exhibits thats a + point in the big exhibits bucket, but a - point in the security bucket. Which means, (2) will get a + in satisfaction, but (3), the naturalist group with a security favor will get a - in satisfaction.
- if you put various herbivore species together, but you genetically engineered some of them, that's a + and - point for the (2) naturalist.
- if you have a trex in the same exhbit as a herbivore and it hunts it down, but the trex isn't genetically modified, that's OK for (1) thrill seeker group. It's a + point for the thrill, but - for no genetic modifications at all.
Get where I'm going?
This could give rise to a whole new set of challenges / mission types / contract types.