Guests dont go in cable cars?

I made a cable car with some compact stations, but I think guests have trouble entering.

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The station is compact but I dont get any errors. Guests dont say anything. They just dont go in the cable cars. Is this corner too tight? Unfortunately I dont have expra space I would have to redesign my entire station building. But guests seem to be stuck because sometimes they walk to the green line and then turn around or something...
 
Have you tried saving your game exit to menu then reloading I had this issue and this fixed it for me hope it works for you too (this was on xsx)
 
Have you tried saving your game exit to menu then reloading I had this issue and this fixed it for me hope it works for you too (this was on xsx)
No luck here. Maybe its because the queue entrance employee is missing or dont we have that in Planet Coaster 2?

I think they want to go there because they all walk that path (red line), and then dont seem to understand how to get on the queue path (green line).

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But there is not any notifications or guests thoughts... Nowhere do I see that they are stuck, but it appears they dont understand how to get on..

I guess I need to remake my entire station then? The path finding just seems off in this game. Guests get stuck so easily. I honestly miss the path building from Planet Coaster 1.
 
I even tried remaking the path... It seems they want to get on there, but they just turn around and leave?

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Its so confusing because you get no messages, no guest thoughts they just refuse to go on there. And the other side is connected too so i dont know why they dont go on there
 
I can’t really help much then being a console player and not experiencing it myself. Hope you manage to find a solution before having to rebuild it all too.The AI pathing in n general seems terrible to be honest I’m constantly widening paths just so they can squeeze through the crowds. Id have to agree the path building in pc1 was very user friendly for both pc and console players alike.
 
I can’t really help much then being a console player and not experiencing it myself. Hope you manage to find a solution before having to rebuild it all too.The AI pathing in n general seems terrible to be honest I’m constantly widening paths just so they can squeeze through the crowds. Id have to agree the path building in pc1 was very user friendly for both pc and console players alike.
Yes I think the guest pathfinding is really bad.... I would rather have previous paths from the first game. It's a bit more work, but at least it is solid.
 
Yea sure was and it was easier to work with on consoles too. Even was with the coaster
Yes I think the guest pathfinding is really bad.... I would rather have previous paths from the first game. It's a bit more work, but at least it is solid.
track tools only had to hold x and could even adjust your turn at the same time now it’s a case of pressing it banking then pressing again to turn the track rinse and repeat. I personally think that it’s a bit of a step back on some features but also a step up on others but I’m just taking it all with a pinch of salt as it’s still early days and I remember playing the alpha of pc1 and it was all trial and error then so I’m just pushing through it as and when
 
I even tried remaking the path... It seems they want to get on there, but they just turn around and leave?

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Its so confusing because you get no messages, no guest thoughts they just refuse to go on there. And the other side is connected too so i dont know why they dont go on there
I have the same exact problem with flumes. Nobody will go on them and I don't know why.
 
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