Yes, that would help a lot!
Especially because the messages like "a lot of guests are thirsty" does not show where those guestes are...
I would not only show the guestes needs, but a heatmap for janitors (trash) and mechanics (broken rides) would be very cool.
i really hope the developers read this...
I think it's pretty difficult to develop a heatmap for the guest needings.
You need to check every guest for every sector, but which size does a sector have?
Is it about 1x1m or 100x100m or is it a circle?
And as more of those and as more guests you've got you will need more and more performance.
I hope you understand the difficulty I'm trying to explain.
The idea itself is excellent and could help a lot, but I think the cost-benefit factor could be a problem.
Thanks for the explanation @random name[happy]Actually, you only need to graphically represent an aggregate based on data that is already there being used to move the peeps across the map, so I don't see at all why it would break the game. You simply map the paths in the same way that coasters are mapped; the data's all already there, it just needs to be graphically illustrated.
And unlike coasters, there are no additional calculations necessary to interpolate the data into such things as g forces and fear ratings before displaying it. It's just telling you where peeps are hungry, thirsty, etc.