Guests panic broken?

since last update i noticed one (or two because dueling) coaster constantly making all the guests riding it get panicked? this wasnt an issue before. its happening the exact moment a train enters my break/block section.
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the stats of the ride look perfectly fine?
are guests simply not able anymore to atleast wait for 10-15 seconds on a block section?
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block section is strange, what i notice and thought, hey nice actually, that guests now seem to panic when a ride goes over their fear limit not overall, but their panic meter will go down (which means they will panic), when they have very fear inducing moments of track
 
block section is strange, what i notice and thought, hey nice actually, that guests now seem to panic when a ride goes over their fear limit not overall, but their panic meter will go down (which means they will panic), when they have very fear inducing moments of track
hmmm so the block section seems to be a "fear inducing moment" on the track did i understand that correctly?
its strange also because i dont see this happening on my other rides where guests sometimes stand on block sections for longer times than these 2 rides
 
No, but with any coaster you probably have, have high fear moments:
So if a guest has 5 fear tollerance and they have a moment with 8 fear, their panic rises (or in case of the bar it gets lower), this seems new to me, as i never had this before and since probably has worked on this chances were that they also broke it :)

Or it can be a visual thing that it only starts to update on the breakrun? Pick a guest probably with low fear and monitor their live needs, then we see what is happening.
 
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No, but with any coaster you probably have high fear moments:
So if a guest has 5 fear tollerance and they have a moment with 8 fear, their panic rises (or in case of the bar it gets lower), this seems new to me, as i never had this before and since probably has worked on this chances were that they also broke it :)

Or it can be a visual thing that it only starts to update on the breakrun? Pick a guest probably with low fear and monitor their live needs, then we see what is happening.
Hmmm thats strange because i honestly did never noticed this before. But i will check it out tonight again and do what you said. Ill post here when i have the results :)
 
No, but with any coaster you probably have, have high fear moments:
So if a guest has 5 fear tollerance and they have a moment with 8 fear, their panic rises (or in case of the bar it gets lower), this seems new to me, as i never had this before and since probably has worked on this chances were that they also broke it :)

Or it can be a visual thing that it only starts to update on the breakrun? Pick a guest probably with low fear and monitor their live needs, then we see what is happening.
so it does seem to more of a bug instead of what you explained. i did the test just now and as you can see on the pics, it doesnt seem to be what you mentioned.

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guest has a tolerance of 9.3 and is perfectly fine here, yet a bit further ahead this happens

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ive checked the stats of the layout in this part (which is a part shortly before that final breakrun)

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it doenst exceed his fear limit at all in this part.
im realy confused and its starting to realy make me annoyed. these two rides were perfectly fine and out of nowhere this starts to happen :/
 
i will look into it tomorrow again, as i am also curious what is happening. My issue was, that i noticed it on a new coaster and it was a ultra spinner, which has a bit of it's own rules and serveral weekends ago, i got first hand experience as one of my 'non-coaster' friends reacted on ride to happiness, which was panic for him as it was too disorienting in his opinion and he hated the ride.... so i might be biased and thought: 'hey thats cool' that they implemented that.
 
Why, frontier, why?

A good idea with subpar execution. Basically all coasters seem to give a 'dot' (damage over time) on the guest panic. 5 Coasters tested, you can literally see their panic lower on every ride. There seems to be some mechanics in play regarding how extreme the coaster is, more extreme coaster give more panic, i can't tell if it is per coaster type or dependent on the stats, but my vector launch coaster gave more panic / second than my schwarzkopf triple loop, though the later has the more extreme stats.

The issue is: it is a dot as long as guests are on the coaster, so if a coaster is on a block break, especially if it is longer coaster, guest will panic.

I like the idea that guest gets panic on coaster per se, but the execution like a flat out loss per 1-2-3-4 seconds is simple dogpoo
 
Why, frontier, why?

A good idea with subpar execution. Basically all coasters seem to give a 'dot' (damage over time) on the guest panic. 5 Coasters tested, you can literally see their panic lower on every ride. There seems to be some mechanics in play regarding how extreme the coaster is, more extreme coaster give more panic, i can't tell if it is per coaster type or dependent on the stats, but my vector launch coaster gave more panic / second than my schwarzkopf triple loop, though the later has the more extreme stats.

The issue is: it is a dot as long as guests are on the coaster, so if a coaster is on a block break, especially if it is longer coaster, guest will panic.

I like the idea that guest gets panic on coaster per se, but the execution like a flat out loss per 1-2-3-4 seconds is simple dogpoo
Well, that sounds like a bummer :(
And i do hope frontier looks into this as id consider it somehow gamebreaking, now i simply have to deal with my rides producing mass panicked guests…
I guess ill just close my park for the time being… oh wait no, that will break my park reputation. The circle of bugs that keeps on giving 😂

Anyway, thank you for trying to help me out if it was related to my coasters or simply a bad implemente game mechanic/bugged game mechanic. Realy appreciated
 
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