Buildings & Attractions Guests, shops and stalls

Your Feature Request / Idea
So one thing that has been bugging me about this game and every single other building simulator game, is the fact that the guests just do not work correctly. They want shops right next to them at all times, which is insanely annoying, and space consuming. For every enclosure you build, you need to make sure that the viewing galleries are with in range of the nearest set of facilities, or build new ones. That is not exactly true to the real world parks as every theme park I've ever been too, has had a dedicated complex in the park for all the guests needs, with stalls dotted around the parks to compliment the main facility.

The main complex would usually include, a resturaunt(with bar included) or two along with small fast food areas usually one of each main competitor, several entertainment area's usually age segregated, such as a ballpark, arcade, bowling and a pub games room(pool, darts), a hotel plus a large block of toilets.

So my suggestions would be
-To increase the guest facility area of reach to unlimited and increasing their staff count to 10(which should increase the guest count from 1200 to 2400).
-Introduce small food/drink/shopping stalls, which have a more personalised area of reach and a maximum of 2 staff members(200 max guest count).
-Stalls should have skins/themes. I was thinking you could have ornaments on top of the stalls of iconic creatures or characters, which maybe changes the name of the product being sold too. so by default it's a "burger stall" but if you put the T-Rex skin on it, the burger becomes a "Tyrannoburger Rex" or something, you know?



 
I like most of your ideas! I commented on a similar thread and I will comment again here.

I think it is logical to have 2 separate guest needs – Local and Global needs.

- Global need has capacity and the demand depends on total guest count.
- Global need is not area dependent. Same as your idea of unlimited serving area.
- Global need can only be satisfied with full-sized buildings.
- Local need does not have capacity. Its presence alone satisfies the area it serves.
- Local need can be satisfied by both full-sized buildings and smaller stalls/stands/kiosks.​
I like your point of themed stalls. I hope they have great varieties and the same applies to full-sized buildings. I understand the assets come directly from Universal but I think nothing is hurt to have wider variations as long as they are of high qualities. Just like the Dino skins.
 
Building skins

It would be great see an option to have different skins for buildings. Imagine, if you will, having 3+ hotels to choose from so they all fit the theme of a specific location of the park and to brake up the same old look. This would work great for fast food facilities, shopping facilities and so on!! This could also be a research component of the game that needs to be unlocked to help immerse players into the game more and adding to the "story" so to speak. Thanks for giving me a chance to share my idea!!
 
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