guests shouldn't be affected by staff and power/water buildings thats above or below terrain and keepers should climb rocks/ climb enrichments

title continue: to refill food trays and enrichments
as the title says staff and power/water buildings shouldn't give any negative impact area if the buildings is above/below terrain in guest areas as seen in my pic guests should't turn red to an area that they don't see said buildings
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my other feedback is that keepers should climb rocks and climbing enrichments to refill food trays and enrichments or just refill them at the edge of the rock/enrichment they only refill them if its accessible to them in which they are in logic terms or its close enough to refill

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Completely agree, especially regarding the keepers/vets. Their traversable area is kinda frustrating, not only in regard to the climbing thing but also (even more so for me personally) where door are concerned. They can walk through their perfectly realistically sized staff room doors and all but as soon as they enter a habitat they suddenly need a freaking 4m high archway to be able to move into the next room. Really? It's so annoying when you want to build indoor areas especially for smaller animals and simply doesn't look good at all.
 
Completely agree, especially regarding the keepers/vets. Their traversable area is kinda frustrating, not only in regard to the climbing thing but also (even more so for me personally) where door are concerned. They can walk through their perfectly realistically sized staff room doors and all but as soon as they enter a habitat they suddenly need a freaking 4m high archway to be able to move into the next room. Really? It's so annoying when you want to build indoor areas especially for smaller animals and simply doesn't look good at all.
yeah like the animals look cool on the enrichment just bloody refill the food tray and enrichments
i just dont like putting these kinds of items on a flat ground and ALSO they can traverse the terrain path i made to my cougars and lions den in the mountain plateau they can do that but not traverse a climbing enrichment
 
It would be great if the keepers could climb ladders, at least, to refill feeders. It's always bugged me that I can't place the "arboreal" feeders in an actual tree.

I've also wondered why underground facilities, or facilities that are otherwise completely hidden from the guests, still result in a negative response. Maybe the water and power plants are supposed to be noisy, and the guests can still hear them? I've never tried ambiance speakers, but now I'm wondering if they make a difference in guest happiness with these facilities?
 
It would be great if the keepers could climb ladders, at least, to refill feeders. It's always bugged me that I can't place the "arboreal" feeders in an actual tree.

I've also wondered why underground facilities, or facilities that are otherwise completely hidden from the guests, still result in a negative response. Maybe the water and power plants are supposed to be noisy, and the guests can still hear them? I've never tried ambiance speakers, but now I'm wondering if they make a difference in guest happiness with these facilities?
Pretty sure they don't, since it's been stated long ago that those speakers have no impact on gameplay whatsoever and we never got anything that implied otherwise. All they'd do is add a tiny bit to the scenery rating and that's it. Something like noise cancelling windows or walls would be kinda cool, though, because I always assuemed the sphere of impact is caused by looks as well as noise as well, so that'd add another layer to management.
 
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