Guests wont leave the entrance area and barely visit the rest of the park

Hi there,

so my park was at almost 6k guests however, as you can see on the attached screenshot, they spent pretty much their entire time within the obious areas.
Why is this? How can I get them to move to the other parts?

By the way, "its scorching out here" can I use coolers on guest e.g. by placing them on the paths?

Thanks !
 

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Biggest draws for visitors are food and drink shops, so if you have a lot of them clustered in the middle that's normal to have your visitors clustered there as well. It's one of the main reasons why food courts in PZ are bad; individual and paired shops every habitat or two work a lot better.

Also, where are your most popular animals? You want to have the animals with the highest attraction rating at the outskirts of the zoo (in all directions) to draw people outward and keep the more boring animals central.

If you're still expanding the zoo, it's also normal to have a glut of visitors in a specific location or two when the visitor count first spikes, because of how visitor movement happens (they flow like water, basically). It's not unusual even to have a year or two of rather unhappy visitors because of this as it makes the lines for shops where that big clump of visitors is exceedingly long. They will spread out eventually if you've spread out your shops appropriately, but can take several game years.

My tactic to avoid that clumping of visitors as the zoo grows is to set a visitor limit in options when I first start the zoo. I set it to 500 and raise it 500 at a time as the zoo grows...it keeps the massive clumping from ever occuring because I'm controlling the rate at which there is growth in visitor count. We can set that limit in all game modes now (except career scenerios).

Edit to add: And yes you can use coolers on paths. Personally I don't consider visitors worth the effort or expense, as it's easy enough to keep them happy regardless of their temperature comfort level...they should dress more appropriately imo...but you can if you want. I do air condition (or heat) buildings though, because...well, it just makes sense.
 
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Quick comparison
Heatmap.jpg

that is 8500 guests ish, the reason they are moving all around the map are;
  • Transport links, I have transport leading to all the key areas of the map
  • Shops - they really draw guests through your map, you should go for small pitstops around your map and a few larger shopping zones
  • Exhibits - I pick 6-7 exhibits and duplicate them around the map, the reason is that some guest have them on the view list so will go out of their way to view them, having duplicate reduces the chance of people not visiting them
  • As others have said, temp is important, if you have chosen a hot biome, you must put coolers to 20/25c on all guest areas
Hopefully this will help, your zoo looks great, real shame people arent spreading out. For me shop are the key thing, guests are mad for shops, particularly drinks.

EDIT - please note the little trains going through below the mountains..... I love those.....
 
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