Guide and comparison Dynamic Super Resolution and Supersampling in 1080p

With the release of Nvidia GeForce 344.48 drivers have the opportunity to use DSR technology, and soon in the Elite: Dangerous appeared similar option in the graphics settings - Supersampling.

Dynamic Super Resolution renders a game at a higher, more detailed resolution and intelligently shrinks the result back down to the resolution of your monitor, giving you 4K-quality graphics on an HD screen.
Main overview and instructions to activate DSR for Nvidia users can be found here.



In the game there are new resolution options, which would be shrinked later.

Dynamic Super Resolution in Elite: Dangerous
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Supersampling parameters presented by multipliers x0.5, x0.75, x1.0, x1.5, x2.0, x3.0, x4.0
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The comparison was performed on the following configuration:
Intel i5-3450S @ 2.8GHz 3.5GHz Boost
ASUS GTX770-DC2OC-2GD5
8GB DDR3
Windows 8.1
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Original screenshots.
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As a result, it became clear that the best result shows Supersampling by a factor of x1.5, but almost twice drop in FPS (34 FPS). DSR at factor x1.5 in image quality is a little behind, but the FPS drop is quite justified (48 FPS) and a very good result with showed DSR x1.2 - the image becomes noticeably better than the standard 1080p, while the FPS drap was minimal (60 FPS).
 
I found the same performance drop with SS, so went the DSR route myself (780ti version for me). Still struggled to stay above 60 without comprimising something else.

Quality of the pics seems negligible to me in game play. If you look close SS does seem a bit sharper on a still image, but not drastically IMO.
 
I found the same performance drop with SS, so went the DSR route myself (780ti version for me). Still struggled to stay above 60 without comprimising something else.

Quality of the pics seems negligible to me in game play. If you look close SS does seem a bit sharper on a still image, but not drastically IMO.
DSR and SS doesn't really do much other than makingthe textures look clearer and providing a MUCH better AA method :)
If you lack performance with DSR turn off AA or put on SMAA rather than MLAA :)
 
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