Hi all,
Since there have been quite a few questions about conflict zones on the forums recently, I thought I would have a go at making a simple guide for newer players. I don't consider myself an expert in conflict zones however I hope some CMDRs find the info in this guide to be helpful when just getting started. I have tried to make this guide as accurately as I can however I am still finding out about conflict zones myself.
If you like the guide or have any suggestions for improving it please leave me a comment below. I will hopefully be updating this guide with more info in the future.
Beginner tips for Conflict Zones
**Before you enter a conflict zone consider this**
The enemies you will be facing in conflict zones are often packing some serious hardware, including high grade ship modules, weapons and armor. They also range from novice to elite combat ranking. They will likely be much tougher than NPCs you have faced in the regular bulletin board missions, nav-points or USSs. I would advise having some prior combat experience and a good knowledge of how the sys/eng/wep pips system works.
Make sure you are happy to pay the insurance on your ship before you enter your fist conflict zone and end up with 3 Pythons sending cannon fire your way.
Of course if you just started and are still in an unmodified Sidewinder, you have nothing to loose... so just go for it!
1) Where can I find systems with conflict zones?
-Conflict zones (CZs) occur in systems that are in a state of civil war, there are a couple of ways to find these systems... AgentGB has put together a list of conflict zones on his 'Thread of War'. Another way you can find CZs is through the System View from the Galaxy Map. The System View provides information about each faction and importantly each faction has a status such as Boom, Lockdown, Civil War etc. If you find a system that has 2 factions in a state of civil war, there should be CZs.
-Alternatively if you wish to find out about the status of factions within the system where you are currently located, you can get an at-a-glance view from the Right UI panel... Select the 'Status' tab and then go to the 'System Status' sub-menu.
-Major conflicts are also reported in the Galnet news feed so it is worth keeping an eye on it.
2) OK I am in the system, where are the conflict zones?
-When you get to a system in civil war, use your Navigation menu within your Left UI panel. This will list any local CZs.
-CZs will only show up in the Navigation menu when you are within 1000ls. If you cannot find any CZs, try Supercruising to some of the more distant planets. Once you are close enough the CZs will appear in the navigation menu.
3) What's the difference between High and Low intensity conflict zones?
(More testing is needed here as I am not 100% sure about the differences but here is what I have experienced).
-Low intensity zones have a static number of combatants for each faction with one faction having a surplus of ships. Choosing the faction with the most ships should make life a little easier. It also seems that the NPCs in low intensity zones are not quite so skilled and their ships are not as well equipped.
-High intensity zones seem more unbalanced and you could find your chosen faction is hugely outnumbered.
4) I'm in the conflict zone, what now?
-OK...time to choose which faction to fight for. This is done by accessing the Right UI panel then go to the Functions tab, the top option is Faction. Click on this and a small sub-menu will appear allowing you to select who you want to fight for.
-If you get a bit trigger happy and take a shot at one of the ships before choosing, all ships belonging to that faction will instantly turn hostile and you will no longer be able to side with them.
-Once you have chosen a side, be ready!! As soon as you choose, you become fair game for any of the opposing factions' ships.
-For those with smaller or less well equipped ships, you may find it easier to stay around the edges of the conflict zone, pick your target, take a few shots at them and try to kite/drag them away from the main fight before fully engaging them. This will hopefully stop you from being engaged by multiple enemies simultaneously. Staying around the fringes will also reduce the risk of getting rammed by another ship in the melee.
-If you find yourself being pounded by several enemies and your shields are rapidly collapsing, your first thought may be to put 4 pips into shields straight away. However you may find it better to put 4 pips to engines and boost away to a safe distance first as shields can take quite a while to re-activate. Don't be afraid to make like the shepherd and 'Get the flock out of there'.
5) Do I get any rewards?
-Yes, on killing an enemy ship you will receive a 'combat bond', the amount rewarded depends on the type of ship you destroy (see list below).
-To turn in the combat bonds fly to a station controlled by the faction you were fighting for and select 'Contacts' from the main station services menu. You can then retrieve your hard earned cash and gain a reputation increase with the faction. If your chosen faction does not control any stations you should still be able to cash them in at one of the stations in that system.
-Kills within a CZ will also increase your combat ranking.
-CZs are not as financially viable as bounty hunting, however if you have a vested interest in one of the warring factions you can throw your support behind them.
-In systems with conflicts there may be bulletin board missions available asking you to destroy a number of ships within a CZ. You will receive the mission reward as well as any combat bonds earned (you still have to pick a side upon entering the zone AFAIK). These missions may also be available from factions in neighboring systems.
-It is possible to pick up multiple missions of the above type simultaneously and any kills will contribute to the requirements for each mission. For example, Mission A - Kill 5 ships, Mission B - Kill 6 ships. A total of 6 kills will complete both objectives.
Combat Bond Rewards:
(This list is not yet complete)
F-63 Condor - 1,000 cr.
Eagle - 2,000 cr.
Cobra MkIII - 4,000 cr.
Viper - 5,000 cr.
Asp - 7,000 cr.
Federal Dropship - 11,000 cr.
Python - 13,000 cr.
Anaconda - 18,000 cr.
As far as I can tell there is no difference in rewards for higher ranked opponents.
OK that's it... Good hunting CMDRs!
'Cry Havoc, and let slip the dogs of war.'
Since there have been quite a few questions about conflict zones on the forums recently, I thought I would have a go at making a simple guide for newer players. I don't consider myself an expert in conflict zones however I hope some CMDRs find the info in this guide to be helpful when just getting started. I have tried to make this guide as accurately as I can however I am still finding out about conflict zones myself.
If you like the guide or have any suggestions for improving it please leave me a comment below. I will hopefully be updating this guide with more info in the future.
Beginner tips for Conflict Zones
**Before you enter a conflict zone consider this**
The enemies you will be facing in conflict zones are often packing some serious hardware, including high grade ship modules, weapons and armor. They also range from novice to elite combat ranking. They will likely be much tougher than NPCs you have faced in the regular bulletin board missions, nav-points or USSs. I would advise having some prior combat experience and a good knowledge of how the sys/eng/wep pips system works.
Make sure you are happy to pay the insurance on your ship before you enter your fist conflict zone and end up with 3 Pythons sending cannon fire your way.
1) Where can I find systems with conflict zones?
-Conflict zones (CZs) occur in systems that are in a state of civil war, there are a couple of ways to find these systems... AgentGB has put together a list of conflict zones on his 'Thread of War'. Another way you can find CZs is through the System View from the Galaxy Map. The System View provides information about each faction and importantly each faction has a status such as Boom, Lockdown, Civil War etc. If you find a system that has 2 factions in a state of civil war, there should be CZs.
-Alternatively if you wish to find out about the status of factions within the system where you are currently located, you can get an at-a-glance view from the Right UI panel... Select the 'Status' tab and then go to the 'System Status' sub-menu.
-Major conflicts are also reported in the Galnet news feed so it is worth keeping an eye on it.
2) OK I am in the system, where are the conflict zones?
-When you get to a system in civil war, use your Navigation menu within your Left UI panel. This will list any local CZs.
-CZs will only show up in the Navigation menu when you are within 1000ls. If you cannot find any CZs, try Supercruising to some of the more distant planets. Once you are close enough the CZs will appear in the navigation menu.
3) What's the difference between High and Low intensity conflict zones?
(More testing is needed here as I am not 100% sure about the differences but here is what I have experienced).
-Low intensity zones have a static number of combatants for each faction with one faction having a surplus of ships. Choosing the faction with the most ships should make life a little easier. It also seems that the NPCs in low intensity zones are not quite so skilled and their ships are not as well equipped.
-High intensity zones seem more unbalanced and you could find your chosen faction is hugely outnumbered.
4) I'm in the conflict zone, what now?
-OK...time to choose which faction to fight for. This is done by accessing the Right UI panel then go to the Functions tab, the top option is Faction. Click on this and a small sub-menu will appear allowing you to select who you want to fight for.
-If you get a bit trigger happy and take a shot at one of the ships before choosing, all ships belonging to that faction will instantly turn hostile and you will no longer be able to side with them.
-Once you have chosen a side, be ready!! As soon as you choose, you become fair game for any of the opposing factions' ships.
-For those with smaller or less well equipped ships, you may find it easier to stay around the edges of the conflict zone, pick your target, take a few shots at them and try to kite/drag them away from the main fight before fully engaging them. This will hopefully stop you from being engaged by multiple enemies simultaneously. Staying around the fringes will also reduce the risk of getting rammed by another ship in the melee.
-If you find yourself being pounded by several enemies and your shields are rapidly collapsing, your first thought may be to put 4 pips into shields straight away. However you may find it better to put 4 pips to engines and boost away to a safe distance first as shields can take quite a while to re-activate. Don't be afraid to make like the shepherd and 'Get the flock out of there'.
5) Do I get any rewards?
-Yes, on killing an enemy ship you will receive a 'combat bond', the amount rewarded depends on the type of ship you destroy (see list below).
-To turn in the combat bonds fly to a station controlled by the faction you were fighting for and select 'Contacts' from the main station services menu. You can then retrieve your hard earned cash and gain a reputation increase with the faction. If your chosen faction does not control any stations you should still be able to cash them in at one of the stations in that system.
-Kills within a CZ will also increase your combat ranking.
-CZs are not as financially viable as bounty hunting, however if you have a vested interest in one of the warring factions you can throw your support behind them.
-In systems with conflicts there may be bulletin board missions available asking you to destroy a number of ships within a CZ. You will receive the mission reward as well as any combat bonds earned (you still have to pick a side upon entering the zone AFAIK). These missions may also be available from factions in neighboring systems.
-It is possible to pick up multiple missions of the above type simultaneously and any kills will contribute to the requirements for each mission. For example, Mission A - Kill 5 ships, Mission B - Kill 6 ships. A total of 6 kills will complete both objectives.
Combat Bond Rewards:
(This list is not yet complete)
F-63 Condor - 1,000 cr.
Eagle - 2,000 cr.
Cobra MkIII - 4,000 cr.
Viper - 5,000 cr.
Asp - 7,000 cr.
Federal Dropship - 11,000 cr.
Python - 13,000 cr.
Anaconda - 18,000 cr.
As far as I can tell there is no difference in rewards for higher ranked opponents.
OK that's it... Good hunting CMDRs!
'Cry Havoc, and let slip the dogs of war.'
Last edited: