Thought I’d share how I managed to get the trackless ride system glitch to work, in case anyone is interested. I’m sure someone could make much better use of it that I ever could. As I said in the post when I showed it, these sort of rides are not my forte in this game.
On a basic levels, all you need is section of flat coaster track and some sort of flat floor, but if you want to make something more interesting with directional changes, that will require you to play tricks with the games construction tools
First thing to note - I think it should go without saying, make sure collision detection is OFF (duh)
Second thing to note - this ride is much much easier to construction if you do it old-school RCT style, chunk by chunk little pieces with angle snap on (doesnt matter the angle, just make sure snap is on - there is one exception to this that I shall mention later)
It can be a little bit of trial and error, and a lot of experimentation (I still struggle every now and then, and I’ve spent nearly 2 weeks experimenting and trying to reliably reproduce my results)
Build track up to the point you want change in direction (red track)
Add a couple of extra pieces of track (you will delete these later) (black track)
Delete the last section or two of the red track
From the black track, add the continuation of the track you will actually be using (blue)
From the red track, replace the sections you just deleted (using the EXACT SAME MEASUREMENTS - hence why angle snap is so crucial) (yellow track)
Delete the black track
Provided everything has gone right, the rails on the coaster should line up perfectly, and the game recognises it as a continuous piece of track.
Build the rest of you ride, then place whatever floor pieces & scenery you wish. I like to use the flat metal roof as it gives the cleanest finish
As mentioned before, there is one moment where you would want to turn angle snap off, and that would be if you wanted to make a two-way ‘straight’ piece of track
Start as before, the same as before building up to where you want the direction change (in this example I left a piece of normal track as the final piece - this would allow a change of friction wheel speed (imaging there was a door with a dragon behind it, you approach the door slowly, the door opens and you reverse away quickly)
Build the extra pieces of track as before (the pieces with the catwalk attached)
Delete the last two section of the track you wish to keep
Build the new track of the reverse direction (turn angle snap off, and set to something like 1 degree) (orange track)
Build the rest of the track (i put snap back on here to make perfect straight again - once the floor is in place it will look like the car is going straight forward & straight back)
Using this technique you can get something like below - the train ride up to the far door, the door opens and a dragon says hello, and you reverse away quickly, exiting via the side door
A FEW CAVEATS:
The train will glitch slightly as it crosses this track, and the method of glitch various depending on the train type. This is why I like using the spinning coaster - if the spin is unlocked, the wheel assembly does a weird glitch, but the seating portion appears to just slightly twitch (though in reality it has spun 180 degree - hence it wont look right on ride)
The rapids ride WILL work perfectly on ride, though to hide the track you will have the guests clipping through the fake floor you would add. The rapids ride is also more problematic to build due to the track only allowing construction ‘one way’ so to speak.
By far the best two for for this method are the Rapids Ride and Spinning Coaster. Both have their advantages and disadvantages.
Spinning Coaster:
Pros:
Much easier to build with
Looks better
Block brakes make it easier to implement near misses & such
Compact designs possible
Cons:
Being completely flat, the ride will always have a terrible excitement rating (0.5 if lucky
), so useless if you want peeps to ride the thing
Train glitchy as crosses the glitched track sections
On ride wont be perfect due to train spinning 180 as it crosses threshold
Rapids Ride
Pros:
On ride works perfectly as the boats a free spinning and dont glitch as they cross ‘broken’ track
Gives a better excitement rating
Cons:
Construction of ride if difficult, needs an even number of glitched track sections, or the ride wont be a complete circuit, and if you make a mistake in construction, you could end up having to delete track all the way back to the glitched section
Glitched section of track seems very hit and miss as to whether it has made the connection or not. It is not as easy as it is with the spinning coaster rails to see if the track is perfectly aligned
Will require much more space to to the minimum track length
To make trackless, floor will clip through the boat at such a point that the guests won’t appear to have legs!
On a basic levels, all you need is section of flat coaster track and some sort of flat floor, but if you want to make something more interesting with directional changes, that will require you to play tricks with the games construction tools
First thing to note - I think it should go without saying, make sure collision detection is OFF (duh)
Second thing to note - this ride is much much easier to construction if you do it old-school RCT style, chunk by chunk little pieces with angle snap on (doesnt matter the angle, just make sure snap is on - there is one exception to this that I shall mention later)
It can be a little bit of trial and error, and a lot of experimentation (I still struggle every now and then, and I’ve spent nearly 2 weeks experimenting and trying to reliably reproduce my results)
Build track up to the point you want change in direction (red track)

Add a couple of extra pieces of track (you will delete these later) (black track)

Delete the last section or two of the red track

From the black track, add the continuation of the track you will actually be using (blue)

From the red track, replace the sections you just deleted (using the EXACT SAME MEASUREMENTS - hence why angle snap is so crucial) (yellow track)

Delete the black track

Provided everything has gone right, the rails on the coaster should line up perfectly, and the game recognises it as a continuous piece of track.

Build the rest of you ride, then place whatever floor pieces & scenery you wish. I like to use the flat metal roof as it gives the cleanest finish

As mentioned before, there is one moment where you would want to turn angle snap off, and that would be if you wanted to make a two-way ‘straight’ piece of track
Start as before, the same as before building up to where you want the direction change (in this example I left a piece of normal track as the final piece - this would allow a change of friction wheel speed (imaging there was a door with a dragon behind it, you approach the door slowly, the door opens and you reverse away quickly)
Build the extra pieces of track as before (the pieces with the catwalk attached)
Delete the last two section of the track you wish to keep

Build the new track of the reverse direction (turn angle snap off, and set to something like 1 degree) (orange track)
Build the rest of the track (i put snap back on here to make perfect straight again - once the floor is in place it will look like the car is going straight forward & straight back)


Using this technique you can get something like below - the train ride up to the far door, the door opens and a dragon says hello, and you reverse away quickly, exiting via the side door

A FEW CAVEATS:
The train will glitch slightly as it crosses this track, and the method of glitch various depending on the train type. This is why I like using the spinning coaster - if the spin is unlocked, the wheel assembly does a weird glitch, but the seating portion appears to just slightly twitch (though in reality it has spun 180 degree - hence it wont look right on ride)
The rapids ride WILL work perfectly on ride, though to hide the track you will have the guests clipping through the fake floor you would add. The rapids ride is also more problematic to build due to the track only allowing construction ‘one way’ so to speak.
By far the best two for for this method are the Rapids Ride and Spinning Coaster. Both have their advantages and disadvantages.
Spinning Coaster:
Pros:
Much easier to build with
Looks better
Block brakes make it easier to implement near misses & such
Compact designs possible
Cons:
Being completely flat, the ride will always have a terrible excitement rating (0.5 if lucky
Train glitchy as crosses the glitched track sections
On ride wont be perfect due to train spinning 180 as it crosses threshold
Rapids Ride
Pros:
On ride works perfectly as the boats a free spinning and dont glitch as they cross ‘broken’ track
Gives a better excitement rating
Cons:
Construction of ride if difficult, needs an even number of glitched track sections, or the ride wont be a complete circuit, and if you make a mistake in construction, you could end up having to delete track all the way back to the glitched section
Glitched section of track seems very hit and miss as to whether it has made the connection or not. It is not as easy as it is with the spinning coaster rails to see if the track is perfectly aligned
Will require much more space to to the minimum track length
To make trackless, floor will clip through the boat at such a point that the guests won’t appear to have legs!