Still there is no real tie between power play and you. You only can join and participate via Solo or Open. True guild gameplay should be focused around Open and player to player interaction.Sounds a lot like Powerplay....![]()
Still there is no real tie between power play and you. You only can join and participate via Solo or Open. True guild gameplay should be focused around Open and player to player interaction.Sounds a lot like Powerplay....![]()
Still there is no real tie between power play and you. You only can join and participate via Solo or Open. True guild gameplay should be focused around Open and player to player interaction.
No permanent content in the game is limited to a single game mode.
.... and in other games, are there Guilds on PvE servers?
Well the thing is fdev is already allowing player minor factions in game why cant players control them?
Well the thing is fdev is already allowing player minor factions in game why cant players control them? or meet easier in game instead of having to use out game materials
No permanent content in the game is limited to a single game mode.
.... and in other games, are there Guilds on PvE servers?
CQC is limited to... CQC. It is permanent in someway, it have ranks and rewards. It could implements bots for solo mode but it's not.
Multicrew is limited to group and open which also provide rewards...
Everything is dependent from the point of view.
Regarding other online games, Guilds aren't limited only to PVP servers, still if someone is in guild he is only in only available mode similar to Open - he is always in the same world visible to other participants. Still players may join guild, play in sole etc. still competitive content should be Open-Locked.
I sometimes think FD shot themselves in the foot or are still cutting off their nose to spite their face when it comes to the non implementation of guilds-squads-fleets-corps call them what you will, space is big, very big why not let players have a slice of the pie.
I know we have colonia and player groups but it's not really the same thing. Personally Im done with the whole "lets play the game with complete strangers" and only really do MP with family, but the niche or market is out there for the above and it doesn't have to become like EVE just cause some mates want to play the game in a guild and have a little bit of the galaxy to call home, beyond what we have now.
It is also nothing about locking some content to, a particular game mode if this feature was designed only to be played in that way, like PVP for example.
The whole ethos of Elite has always been one of "You are a tiny and insignificant pilot in the grand scheme of the galaxy" - guilds/clans, what are you trying to achieve here? The only thing which that would achieve is destroying that ethos.
Guilds/clans are not what Elite is all about. Go play some other space game that does support them.
I only propose the way to become a minor faction thing because of groups like Canon and the Fuel Rats and others who have their own minor factions, and of course if such a thing were added there would need to be ways to manage it.
still there is a need for players guild support, just accept it.