Perhaps add bolt-on turret mountings.
Very few existing ships have optimal turret placement for maximum arc of fire. On some, this is no problem, but on quite a few, the positioning of the weapon hardpoints mean that most CMDRs would rather fit fixed or gimballed, to maximise forward firepower.
Take for example the Asp. This is one of the first multicrew ships many would fly, yet the weapons are all clustered around the cockpit. There's very little for a crewmember to do on an Asp.
The same is true of the Orca, Fed Corvette, and Fer de Lance.
The type 7 doesn't even have the second seat anymore. IMHO, the type 7 should have been the budget turret box.
One potential solution is a bolt-on fixture, like a bodykit, but housing a SRV style weapons pod, of comparable armament to SLFs. A gun-kit.
For most ships this could be a tail-gun, but potentially gun-kits could be made to cover any blind-spot.
Not all ships warrant a gun-kit, and they should ABSOLUTELY NOT be paid-for content, they should be in-game currency only.
Very few existing ships have optimal turret placement for maximum arc of fire. On some, this is no problem, but on quite a few, the positioning of the weapon hardpoints mean that most CMDRs would rather fit fixed or gimballed, to maximise forward firepower.
Take for example the Asp. This is one of the first multicrew ships many would fly, yet the weapons are all clustered around the cockpit. There's very little for a crewmember to do on an Asp.
The same is true of the Orca, Fed Corvette, and Fer de Lance.
The type 7 doesn't even have the second seat anymore. IMHO, the type 7 should have been the budget turret box.
One potential solution is a bolt-on fixture, like a bodykit, but housing a SRV style weapons pod, of comparable armament to SLFs. A gun-kit.
For most ships this could be a tail-gun, but potentially gun-kits could be made to cover any blind-spot.
Not all ships warrant a gun-kit, and they should ABSOLUTELY NOT be paid-for content, they should be in-game currency only.