Gunship and Dropship need a mass reduction

Currently these Federal ships have almost been put in the dustbin with the release of the Kraits. You rarely ever see people flying them anymore. When you compare them they are slower and have a much more terrible jump range while the Kraits have near equal armor, fire power and better agility. These Fed ships deserve a place in the game and a mass reduction would work beautifully.
 
The Krait Mk2 does not have the firepower that a Gunship does. I have been working towards getting a Gunship with my Krait Mk2 for this exact reason. They may sound similar with a crude assessment of hardpoint power, but a Gunship is much more powerful when fielding weapons such as Railguns or Missiles.

They are also vastly different in terms of defense. Gunship has a Hardness/Armor of 60/630 against the Krait's 55/396. Not at all "near equal". Engineer them both for hull tanking and the Krait will be a laughing stock in comparison.

As for agility, the Krait needs to be more agile because it is squishier.

Don't think that because you don't appreciate the differences in these ships that there are none.
 
Currently these Federal ships have almost been put in the dustbin with the release of the Kraits. You rarely ever see people flying them anymore. When you compare them they are slower and have a much more terrible jump range while the Kraits have near equal armor, fire power and better agility. These Fed ships deserve a place in the game and a mass reduction would work beautifully.

Why?

Just because a new ship does something 'better' does not mean an older design 'deserves' a place in the game.

Drive down a local road. Not everyone chooses the same vehicle.

Asking for 'improvements' on a ship design is just another form of "I want more" and power creep.
It's odd how nobody says "these new ships that came in are better than the old ones, we should reduce the capability of the new ships to keep them in line with the old ones because the old ones deserve a place in the game."
 
Why?

Just because a new ship does something 'better' does not mean an older design 'deserves' a place in the game.

Drive down a local road. Not everyone chooses the same vehicle.

Asking for 'improvements' on a ship design is just another form of "I want more" and power creep.
It's odd how nobody says "these new ships that came in are better than the old ones, we should reduce the capability of the new ships to keep them in line with the old ones because the old ones deserve a place in the game."

But the problem is when you drive down your local space road almost everyone is driving the same thing. Been to many CGs in open? Half the time the contact tab is nothing but FDLs.
Car manufacturers often upgrade their cars in real life. Ship manufacturers in ED should do the same. Core Dynamics absolutely should improve their products to compete. Lower mass and more utilitiy slots would be a nice start.
 
But the problem is when you drive down your local space road almost everyone is driving the same thing. Been to many CGs in open? Half the time the contact tab is nothing but FDLs.
Car manufacturers often upgrade their cars in real life. Ship manufacturers in ED should do the same. Core Dynamics absolutely should improve their products to compete. Lower mass and more utilitiy slots would be a nice start.

You can't just "lower the mass". To lower the mass you need to take stuff away, which means you end up with a weaker hull and shields, and then nobody uses it because it's like going into a gunfight wearing a wet paper bag. Of course what you mean is you want them to use magic and reduce the mass but keep everything else the same, not going to happen I am afraid. Improvement is one thing and yes they could chagne the number of slots by sacrificing some internal compartments, but we have enough magic wand waving in the game already so we shouldn't just magically "lower the mass."
 
You can't just "lower the mass". To lower the mass you need to take stuff away, which means you end up with a weaker hull and shields, and then nobody uses it because it's like going into a gunfight wearing a wet paper bag. Of course what you mean is you want them to use magic and reduce the mass but keep everything else the same, not going to happen I am afraid. Improvement is one thing and yes they could chagne the number of slots by sacrificing some internal compartments, but we have enough magic wand waving in the game already so we shouldn't just magically "lower the mass."

Just build them with whatever magic fairy dust holds the Anaconda together. :p
 
As much as I love my good old Dropship... you are not wrong. The Chieftain is the better Dropship and the Krait Mk2 is the better Gunship.

Both federal ships could use some love to stay competitive... but not sure if lower mass would help them much. I think a shield buff would be useful, though.
 
You can't just "lower the mass". To lower the mass you need to take stuff away, which means you end up with a weaker hull and shields, and then nobody uses it because it's like going into a gunfight wearing a wet paper bag. Of course what you mean is you want them to use magic and reduce the mass but keep everything else the same, not going to happen I am afraid. Improvement is one thing and yes they could chagne the number of slots by sacrificing some internal compartments, but we have enough magic wand waving in the game already so we shouldn't just magically "lower the mass."

Technology changes and new stronger, lighter alloys are being produced—just look at the Conda.
 
I just can't say shiP, aways say it with the T and not on purpose i swear.
I don't see the need of these ships, tried them but see no use in them...
 
Technology changes and new stronger, lighter alloys are being produced—just look at the Conda.

Then every single ship would have a new variation because there's not a single ship in the galaxy that wouldn't benefit from reduced mass,specially the dedicated explroer ships. In fact, why would we actually reduce mass in warships first? There's no urgent need, reducing mass increases jump range, so if you did it first for warships that don't really benefit from increased jump range that would be rather strange.

And I see you've bought up the Conda despite me pointing out it's innapropriatnes to be used as part of this argument, we have had endless discussions with various people wanting nerfed to bring it in line with other ships or alternatively left alone so they can bask in thier uber-jumpy glory, it was a mistake on FDEV's part, just like Mitterands Hollow and has been left alone because people are used to it by now so it would break a lot of things, and people, to change it.

Lets stop with the trying to insert a rational explanation of why a ship should suddenly get reduced mass and admit you only want it for personal reasons and not game play reasons.

The answer is of course no, if I had new alloys and technology why the heck would I retrofit it to a couple of old out of date designs, clunkers that would never be able to use the new technology to best advantage, no I would just leave those alone and design a brand new ship and the old ships, just like transatlantic steamers, would be abandoned by all except pirates and poor people who couldn't afford the new shiny!
 

Guest 161958

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You can't just "lower the mass". To lower the mass you need to take stuff away, which means you end up with a weaker hull and shields, and then nobody uses it because it's like going into a gunfight wearing a wet paper bag. Of course what you mean is you want them to use magic and reduce the mass but keep everything else the same, not going to happen I am afraid. Improvement is one thing and yes they could chagne the number of slots by sacrificing some internal compartments, but we have enough magic wand waving in the game already so we shouldn't just magically "lower the mass."

Well Anaconda is magical 400t hull so the devs do not seem to bother from the realistic point of view... But yes I agree with you, proposals like these tend to force the devs to do stupid things.

Technology changes and new stronger, lighter alloys are being produced—just look at the Conda.

Just look at the conda and how Sandro wanted to rebalance it but could not because of power creepy people.

Oh I fell for it, and here we go again with conda nerf thread.
 
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But the problem is when you drive down your local space road almost everyone is driving the same thing. Been to many CGs in open? Half the time the contact tab is nothing but FDLs.
Car manufacturers often upgrade their cars in real life. Ship manufacturers in ED should do the same. Core Dynamics absolutely should improve their products to compete. Lower mass and more utilitiy slots would be a nice start.

why is the fact that many commanders are chasing the latest craze a 'problem' as you put it?

I have no issue with the fact that new models and revisions of products are made. But also some models do become obsolete and are only found in museums. Things change. i simply disagree with this idea that every time a slightly 'better' ship comes out the calls to improve every other ship in the game come out in the name of 'balance'.

There is zero reason why every ship in the game should be equally good, or equally used.
 
Well Anaconda is magical 400t hull so the devs do not seem to bother from the realistic point of view... But yes I agree with you, proposals like these tend to force the devs to do stupid things.

Just look at the conda and how Sandro wanted to rebalance it but could not because of power creepy people.

Oh I fell for it, and here we go again with conda nerf thread.

Wait. The Conda was unintentional?
 

Guest 161958

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Wait. The Conda was unintentional?

It was intentional, but Sandro describes in an interview that it was needing a balance pass as it was designed as an endgame ship when cutter and corvette were not released. But cmdrs would not allow it.

why is the fact that many commanders are chasing the latest craze a 'problem' as you put it?

I have no issue with the fact that new models and revisions of products are made. But also some models do become obsolete and are only found in museums. Things change. i simply disagree with this idea that every time a slightly 'better' ship comes out the calls to improve every other ship in the game come out in the name of 'balance'.

There is zero reason why every ship in the game should be equally good, or equally used.

One reason comes to mind, meta is boring especially at similar skill level, and we are talking of the goddamn FEDERATION, which should be quite worried if the tiny alliance has better military units. Armsrace?
 
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If you think the krait needs to be more agile , you should first improve your piloting skills. Also the Krait has more shield potential.
 
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