Some people are wanting the limit for ramming changed to 200m/s!
if you actually try what FD are suggesting you will see that anything over about 125 through the slot is squeaky bum time, 100 seems about right and feels to be what we are actually doing at the moment
My typical station entry speed is about 175 m/s (mind you, I fly Eagles/Vipers/Vultures, which are more comfortable at higher speeds than other ships), and I don't feel particularly nervous about doing so. I've had one or two collisions with NPC's because of erratic NPC maneuvers (let's be honest, NPC's do really bizarre stuff sometimes), but I've never even come close to hitting another player this way.
But then, that might be because I am accustomed to 250+ m/s Buckyball station entrances (and yes, I have had a fair number of incidents during those--NEVER INVOLVING ANOTHER PLAYER--but that is something you expect in the Buckyball Run).
As I proved with some testing tonight, it is possible to ram ships at speeds approaching 200 m/s without even losing the outer ring of shield (either on me or on the ship I hit!). I rammed an Asp and a T7 tonight at 167 and 176 m/s respectively. The Asp lost half a shield ring, the T7 lost a whole shield ring.
I deliberately boosted into a Clipper head-on (sadly, I didn't get a good look at the speed, but my Vulture can hit 380+ under boost) and neither of us died. Obviously, you wouldn't want to ram a Sidey that way, but that brings me to my point.
It is ridiculous that we will be getting bounties for collsions regardless of whether they cause damage or not. This is capital punishment for dinging someone's door in the parking lot. If you ram someone and they blow up, I'm all good with the bounty. I'm all good with the station blasting you to bits right there. You earned it. But if you just scraped a ring off someone's shield? That should be a fine and nothing more.