Haha, it was bound to happen :D

  • Thread starter Deleted member 38366
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I dropped an NPC pirate some tea that I'd, only a few minutes before, 'borrowed' from another passing trader. He stopped shooting and happily began gathering his loot.
At that point I realised he had no shields (very lax of me I know). One Hatch-Breaker later, the cargo is falling out of his hold as fast as he can scoop it up, and I'm following him watching my Limpets return it to my cargo bay.
As well as getting all my tea back, before I left I nabbed a bonus three tons of Platinum he'd brought with him :)
 
I dropped an NPC pirate some tea that I'd, only a few minutes before, 'borrowed' from another passing trader. He stopped shooting and happily began gathering his loot.
At that point I realised he had no shields (very lax of me I know). One Hatch-Breaker later, the cargo is falling out of his hold as fast as he can scoop it up, and I'm following him watching my Limpets return it to my cargo bay.
As well as getting all my tea back, before I left I nabbed a bonus three tons of Platinum he'd brought with him :)
Pirating the pirates. This might be the new thing for me lol.
 
Ouch, I feel for you OP. I would have done the same thing in my trade python - oh it's just a suicidal eagle. Guess he's gonna be the one paying gas money for this trip. Oh poop, he brought friends.
 
Greetings

Know the feeling OP ,was probably the same Python done my T9 not long ago and I was also carry full load of Palladium.

Sold my T9 which I was really fond of, miss it :(
 
I'm just hopping back into my unshielded, unarmed T9 for some more trading now. I'm probably due for a nasty interdiction..let's see if you all see a similar post from me later this weekend.
 
I don't know. Recently when I 've been interdicted I always turn to face them and they don't open fire immediately, until I do, so maybe they are waiting for me to drop something. I never have so I don't know.

In my experience...
If I deploy weapons they will open fire immediately
If I turn around they without deploying weapons then they are very likely to open fire on me. Probably if they get within firing range.
Best bet if you want to surrender cargo, maintain top speed and do not turn. Just drop cargo and hopefully they wont open fire on you. No guarantees.

Fun story: I once disabled a conda that demanded my cargo. As he was sitting there helplessly with a destroyed powerplant, I decided to see what would happen if I dropped cargo. I started by dropping some limpets and other not very valuable commodities. It just kept telling me that it wanted more and more. After dropping about 10 or 15 and the NPC not being satisfied I destroyed him, but its interesting how they dont even realize that they are not exactly in a position to demand anything. Would be cool if you could disable an NPC and then demand their cargo without having to use hatch breaker limpets.
 
Never good to lose a ship, my sympathies Commander. Good story too.
_
I've a question though, did the Python and Eagle suddenly appear to be winged despite there was nothing to support the interdictor was actually in a wing? Something similar happened to me in a 3A-shielded Asp. A Deadly Eagle interdicts, not winged, I can take him. Only after a while, two more Deadlies (Eagles) pop in, suddenly I'm fighting a 3/3 wing! Needless to say with their PACs, frag cannons and my chaff it all started to look like Liebrace's birthday party way too quickly to my taste and I had to exit. But not before I blew up the interdictor B)
 

Deleted member 38366

D
No, what happened was that an ordinary Interdictor NPC spawned for me during the long travel to the Station.
That was the Imperial Eagle.

What I forgot about was that the initial Python NPC was a persistent NPC.
And that means - whereever you enter normal Space again... this NPC will show up a few Seconds later ;)
(be that at the normal Disengage at the destination, a manual disengage anywhere - or submitting to an Interdiction)

Both on their own wouldn't have been an issue, but having the ordinary (non-persistent) Interdictor being followed by the persistent one was one too many. Me ending up right inbetween them didn't help either *g*

Since it doesn't take up much space, I'm now running the Type-9 on 6A Shields w/ 3x 0A Boosters and a 3A Cell Bank. That should be enough Shield Energy to get out of dodge next time.
Still carries 456tons, so that's fine.
 
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I'm actually sort of surprised by your decision to fire on the Eagle. I mean, shouldn't that be the last line of defense for a trader? Wouldn't boosting away from the start be a safer choice?

I'm not criticizing - I'm just wondering out loud if it's not better to always run from NPCs.
 

Deleted member 38366

D
The Eagle itself would have been just a fun Target. I probably could handle that even with Fixed Weapons on a Type-9 :D

My normal Type-9 cutoff line for running from a single NPC is roughly the Asp/Vulture. Anything smaller and I'll take it on - anything equal or bigger and I'm a runner.

-- edit --

Just gave the System a little Redemption Visit in one of my Mil-Grade toys. Returned some of the love&care I received there...
ELITE-HIP60902-Redemption.jpg
 
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I'm actually sort of surprised by your decision to fire on the Eagle. I mean, shouldn't that be the last line of defense for a trader? Wouldn't boosting away from the start be a safer choice?

I'm not criticizing - I'm just wondering out loud if it's not better to always run from NPCs.

Normally, yes. But doing the Onionhead CG, I was in my kitted out Diamondback. I found it easier to spin, four pips to weapons, and unleash hell.

And on my last run of the night, I get the interdiction. Easy peasy... throttle down, activate weapons and flight assist-off spin... and immediately start taking fire from an Elite Imperial Clipper. Stupidly, I face him directly, firing into him at point blank range. He's packing something, and my shields last but seconds. Hull down to 89%, and I think it's time to start running.

Except, I'm a turtle with this Clipper. I do a 180 and head at him - FSD is still spooling - very slowly due to the mass lock. I can't out-run him, and he blisters the last 60% off the hull while the FSD slooooowly creeps up.

Boom.

Maybe a little situational awareness next time, Diddle... I got so used to minor pirate attacks, I didn't even think I'd get hit with a heavy opponent.
 
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