If I went into tuning garage and asked for an engine remap, how likely do you think it would be for me to:
a. have to schlep over to a mafia clan and do their dirty deeds for them so that I could get a letter of introduction to an engineer at the risk of my pristine reputation (-:
b. have to fly 250 light years to a base on a planet that isn't listed anywhere in the vehicle manual, which the garage didn't know the location of, and which doesn't show up unless you scan the nav beacon on arrival?
c. have to hop 250 light years back with one lousy single unit of meta-alloys in the hold? (Better I guess than 25 modular terminals, which may possibly be entirely fictional. Anyone seen these critters recently?)
d. get interdicted half a dozen times by the same AI ship until I lose patience with the mother and spank him?
e. have to grub around on the surface of a planet to get some of the parts the tuners need?
f. have to risk my precious life in a res killing baddies so I can scoop other bits they need?
g. have fly back and forth getting interdicted from time to time while I rearm the ship, because I can't stockpile the bits?
h. have to yomp back to the tuning garage with all the kit, only to get made an offer that I can't understand?
I know that engineering is getting a tweak, as are mats, but....
Does the community believe that this process could in some way be improved? Does anyone believe that having an adequate section in the manual might be helpful to newbies, and might prevent folk quitting because it is too difficult? Does anyone think that having to spank an AI ship because it interdicts you every. single. time. you. get. back. up. to. full. flight. speed is maybe too much icing on the cake? I could get much the same quality of experience by sitting outside with my wife spraying me with ice cold water, but for some reason I choose not to do that. Why do I do it in this game????
I love Elite, and I have played it since 1984 one way or another, but the developers have a strong tendency to err on the side of making some of the tasks in the game worthy, rather than fun, and I think the points above capture quite a few the issues!
a. have to schlep over to a mafia clan and do their dirty deeds for them so that I could get a letter of introduction to an engineer at the risk of my pristine reputation (-:
b. have to fly 250 light years to a base on a planet that isn't listed anywhere in the vehicle manual, which the garage didn't know the location of, and which doesn't show up unless you scan the nav beacon on arrival?
c. have to hop 250 light years back with one lousy single unit of meta-alloys in the hold? (Better I guess than 25 modular terminals, which may possibly be entirely fictional. Anyone seen these critters recently?)
d. get interdicted half a dozen times by the same AI ship until I lose patience with the mother and spank him?
e. have to grub around on the surface of a planet to get some of the parts the tuners need?
f. have to risk my precious life in a res killing baddies so I can scoop other bits they need?
g. have fly back and forth getting interdicted from time to time while I rearm the ship, because I can't stockpile the bits?
h. have to yomp back to the tuning garage with all the kit, only to get made an offer that I can't understand?
I know that engineering is getting a tweak, as are mats, but....
Does the community believe that this process could in some way be improved? Does anyone believe that having an adequate section in the manual might be helpful to newbies, and might prevent folk quitting because it is too difficult? Does anyone think that having to spank an AI ship because it interdicts you every. single. time. you. get. back. up. to. full. flight. speed is maybe too much icing on the cake? I could get much the same quality of experience by sitting outside with my wife spraying me with ice cold water, but for some reason I choose not to do that. Why do I do it in this game????
I love Elite, and I have played it since 1984 one way or another, but the developers have a strong tendency to err on the side of making some of the tasks in the game worthy, rather than fun, and I think the points above capture quite a few the issues!
Last edited: