"Half" Sqeuences for rides

So, was editing a few ride sequences and noticed that some only have "main sequence". Of course, this increases the prestige of the rides but for some the prestige increase makes the throughput just as unprofitable as having it on the shorter, less prestigious cycles. For example, the standard Big Wheel has a fully decorated prestige of approx. 250, which increases to approx. 675 if you add a second "main sequence". But now the throughput of the ride is reduced meaning that it's popularity outstrips the ability to process the new demand. Or even worse - those massive wheels - with one "main sequence" prestige is approx. 300, but 2 "main sequence" is approx. 575 but now the ride time is 450 seconds (which in game time is ridiculously long). 1 sequence isn't enough to attract any-one in a larger park yet 2 is too much to have the payoff..

So, I was thinking - could we have a "half" sequence that allows us to still tinker with the sequence but adding a new "main sequence" wouldn't double the ride length... It isn't a case of simply rebalancing the main sequence stats as these are pretty comparable with other flat rides..

I know that there will be people jumping on the "prestige / ratings / blah blah blah" are broken bandwagon, this isn't a post claiming that. It's just a suggestion for a mid-point sequence to help fine-tune our rides.

While we are here, would it also be possible to get an indicator of what Sequence section we are on when a ride is operating? At the moment, you sort of have to guess where the ride is at, where a visual tick or something that highlights the current playing section would help massively when dealing with triggers..
 
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