Handheld weapons in the Elite universe

My question- how much do we know about handheld weapons in the Elite universe? Is it akin to the fallout series, with a 60:40 split between projectile weapons and laser weapons or is it more like the Starwars universe where nearly every gun is a plasma blaster? Thoughts?
 
Go to Gilya and pick up your own nice shiny hand gun. Might need both hands [cool]
Leave you own personal mark with these highly customisable weapons, a speciality of the Gilya system. Leave no doubt about who put your victim to rest when using a Gilya Signature weapon. Illegal but highly prised in many jurisdictions. Being disarmed of your signature weapon is considered the greatest of humiliations.
 
^ Approx 50/50 split as above would be my preference and expectation. We know nothing of current.

Making it too "pew pew" woosh laser kapow like Mass Effect removes a lot of the impact. To paraphrase Zero Punctuation - I want my shotguns to sound and feel like god slamming his car-door. Weapons need weight and lasers just don't do it.
In fact in the current game many weapons don't have the "impact" other games have, cannons are somewhat muffled etc. Frags sound pretty awesome tbh if a bit metallic.
For examples of bad games see TF2, Mass Effect etc, for good examples try the Barrett 50Cal on a COD game or Serious Sam's shotgun, or painkiller. Ironically though some of the ME3 biotic attacks feel pretty good and weighty despite the weapons being lackluster.

Edit: Got a bit sidetracked by sound design, my bad. :p
 
^ Approx 50/50 split as above would be my preference and expectation. We know nothing of current.

Making it too "pew pew" woosh laser kapow like Mass Effect removes a lot of the impact. To paraphrase Zero Punctuation - I want my shotguns to sound and feel like god slamming his car-door. Weapons need weight and lasers just don't do it.
In fact in the current game many weapons don't have the "impact" other games have, cannons are somewhat muffled etc. Frags sound pretty awesome tbh if a bit metallic.
For examples of bad games see TF2, Mass Effect etc, for good examples try the Barrett 50Cal on a COD game or Serious Sam's shotgun, or painkiller. Ironically though some of the ME3 biotic attacks feel pretty good and weighty despite the weapons being lackluster.

Edit: Got a bit sidetracked by sound design, my bad. :p
:p its fine!
Good old Yahtzee!
 
Projectile weapons pose a safety hazard aboard a space station and the corriolis effect really screws with the aiming.

Not that this means they doesn't exist, but it does create a market for handheld lasers or similar.
 
Personally I would imagine that the Sidearms and long arms would be kinetics

Lasers due to their heat output would likely only appear in the crew served size.

The Non Lethal weapons seem to be energy based from the concept art.

Regarding Impact, I'd rather have correct impact from the kinetics as opposed to "Video game rag doll"
 
Projectile weapons pose a safety hazard aboard a space station and the corriolis effect really screws with the aiming.

Not that this means they doesn't exist, but it does create a market for handheld lasers or similar.

I'd bet a majority of spacer weapons are blades - anything 'projectile' or 'beam' is prone to cause more collateral (and unwanted) damage (to ships in particular). Miss your target with a gun/beam and all sorts of unwanted side-effects are going to happen (loss of atmosphere not the least worry), whereas a miss with blade won't kill everyone and their cat aboard right away.
 
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Goose4291

Banned
From what we have seen from the fiction and also the upcoming RPG tests, it seems to be a mix of conventional firearms as well as laser weapons.

And swords, for some odd reason.
 
Very little is known about this, even the novels were generally rather vague about them.
I guessed so, given how little Ive heard about them
I'd bet a majority of spacer weapons are blades - anything 'projectile' or 'beam' is prone to cause more collateral (and unwanted) damage (to ships in particular).
Would make sense, but Id prefer to do a bit of damage to my ship and live to see another day than bring a knife to a gunfight ;)
 
I guessed so, given how little Ive heard about them

Would make sense, but Id prefer to do a bit of damage to my ship and live to see another day than bring a knife to a gunfight ;)

It's probably 90% non-lethal aboard ship/station anyway... at least in the more civilised areas, with the heavy stuff used for military jobs.
I mean, you can't torture information out of a dead person, nor sell them as a slave afterwards.
 
For fun: even the concept art is literally vague about it:

mc6D2Ys.jpg
 

Goose4291

Banned
True, there's that. But how's the "grip" with them? To be able to actually walk they can't clamp you down very firm...

Yep, but it's fiction so Handwavium science fixes everything. :D

There's a lot of zero-g boarding action in the opening stages of Elite: Wanted with people firing electromagnetically charged projectile weapons, grenades, and shotguns to name but a few off the top of my head, as well as a few planetside and station based combat. Might be worth looking there.

I'm fairly sure one of the protagonists of Elite: Reclamation has a laser pistol as well.
 
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