Yep. And models I believe, if the space combat element takes off (pardon the pun)
[video=youtube;CXZuMCTFa7o]https://www.youtube.com/watch?v=CXZuMCTFa7o[/video]
Yep. And models I believe, if the space combat element takes off (pardon the pun)
I don't care what exactly they choose as long as it's weird and emerges as a result of giving real thought to the physics considerations of different situations. Since we will have spinning stations, free-floating zero-g environments, zero-g with magnet boots, and planet surfaces of varying gravity and atmosphere, there should be weapons and tactics which are appropriate in some situations but utterly disastrous in others.
Projectiles for example would be a terrible choice inside of spinning stations because their trajectories would skew all over the place depending on whether you were shooting with the direction of rotation, against it, or across it. But they should still let you try. Meanwhile you'll have to use a combination of unusual firing stances and shoulder-mounted thrusters to compensate for anything with recoil when you're in magnet-boot mode, and firing anything with recoil while floating in zero G would be right out. As for what kinds of weapons you'd use on a 6x gravity airless planet (assuming a human can even survive there)? I dunno but it better be lightweight.
What I specifically DON'T want is a solution where you have all the usual videogamey FPS weapons and they behave exactly the same in every situation. Handwavium should never be used as an excuse to make something more generic and cookie-cutter. By all means, have an SMG, rocket launcher, railgun, etc; but make them behave differently in ways that respect the fiction of the game.
Very well thought out DaveB.
The only issue I have, is that caring about contaminating the air would only apply to civilized people defending a space station. Most attacking forces wouldn't let air quality restrict their choice of weapon.
I suppose I haven't thought enough about ingrained taboos that would develop over centuries of people living in space stations.
.
But the same mentality that condones the use of nerve gas, biological, or nuclear weapons today will still exist in 1,200 years time.
Fair point, but it's a little silly to have one armory for defending your station and a totally different one for attacking somebody else's. In all likelihood the attackers and defenders would be using similar weapons, if only to prevent the logistics officer having multiple fits. In addition, it's hard to overstate just how completely ingrained in everyone - civilized or not - that spends most of their time in space the "Don't contaminate the atmosphere, don't endanger the atmospheric integrity of the station/ship" precaution would be. It would come as naturally to them as ducking a thrown rock does to us because people who didn't have that as an automatic response would tend to get dead before they lived long enough to assault any stations. Even making assault breaches in a ships or stations hull would be done in such a way that they could be resealed because even in combat armor, you are going into combat and bad things can happen. Even if you didn't plan to keep whatever you were assaulting you'd rather not have the golden bb that takes out a faceplate or a suits air supply be something that puts that soldier down. You'd always prefer to be fighting your way through corridors that maintained their atmospheric integrity and that atmosphere remained fully breathable.
This is a setting in which tobacco is a luxury good which can sold at a profit by shipping it from Terraformed planets to Outposts, so presumably people aboard stations are capable of filtering out some impurities in the air. I can see station environment controls either being able to cope with a little cordite residue or having bigger things to worry about if someone is shooting bullets in the station.