Handling big ships (High-G FA-OFF)

Hi,

Apologies if this has been discussed before. I was following a topic about landing on high G planets, there seems to be some confusion regarding smooth landings and use of vertical thrusters (some youtube vids also recommend gliding in like an aircraft)

There is actually quite a simple way to control the ship on the final part of the landing (FA ON & OFF)

Using standard vertical thrusters with a digital input works well in space or low G worlds, a few taps is all that is needed to adjust trajectory. On a high G world the ship will plummet if you tap thrusters.

Under Flight Landing Overrides you can change the vertical thrusters to work via an axis for hovering and smooth landings, it will give you accurate smooth control over how much thrust is being generated under the ship whilst the landing gear is down. This will work on the Sidy up to a fully laden Cutter for landings without a scratch.

I put together a quick video to demonstrate.

[video=youtube;TquAYTjEuSQ]https://www.youtube.com/watch?v=TquAYTjEuSQ[/video]
 
One of the reasons I still use my old Saitek three lever Throttle quad is vertical thrust on an axis.

Not that I have a big ship.

You're looking a lot to the side:
1) is this a feed from Oculus rift or is it Track IR or Tobii eyex
2) What are you watching out the side window? Engine management or the place where they'll put the cute redhead on the landing dock.
 
Didnt realize how cool the cockpit looks on the T9. I can see why you like it for VR.

That's the 1st thing I notice when I switch from T9 to Anaconda.. Anaconda feels more like a boat less like a space truck..
 
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One of the reasons I still use my old Saitek three lever Throttle quad is vertical thrust on an axis.

Not that I have a big ship.

You're looking a lot to the side:
1) is this a feed from Oculus rift or is it Track IR or Tobii eyex
2) What are you watching out the side window? Engine management or the place where they'll put the cute redhead on the landing dock.

Feed is from the Oculus rift. Kinda hard to explain, since everything is seen in 1:1 scale with a real sense of depth, you can focus on certain parts of the ground to help with judging distance and roll/lateral control. Assist was off so I was looking to the sides making constant tiny roll & lateral thrust adjustments.

The video was purely to demonstrate vertical thrust control, the FA-OFF part is irrelevant, just how I prefer flying.
 
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Great tip for those who use a digital pov on their hotas (or keyboard) for vertical/lateral thrusters (one of the reasons why I've substituted the hotas' throttle for a gamepad with Vertical Up thrust on the analogue Trigger, just thrust down is digital on the Lb button). However as you say.. use the Flight Landing Overrides with an alternate analogue control on your hotas' throttle (a slider or rotary) for this very situation (and it won't affect what they're doing and used to in open space). Very good cmdr, doesn't look like you need it but have some more rep!!

Nice controlled flying too btw getting that beast to land like that there :)
 
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Repped! Excellent idea. Makes me wish for a HOTAS. I use keyboard / joystick. Actually I don't use the throttle on my my stick so I'm gonna map that for landings.
 
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