Dear Devs,
I read in one spot that the "Fighter Bay is capable of holding ships to the size of a sidewinder." So how about upgrading the Fighter Bay to an real Hangar Bay?
So, what for? For a great opportunity to give Multicrew a cool twitch. By enabling Large SHips like the Conda to hold a bunch of Sideys that can be equipped with moduls a Crew would be able to:
-Unload Cargo on a Platform by doing ferry runs
-Explore a system faster by deploying scouts
-Serve as a Capitan#s Yacht
-Ferry Passengers down to a Planetary Site
and much more, you name it...
A second step would be to enable more "small landing pad" size ships to dock depending on the Size of the Hangar Module ( a Size 7 should sure be able to hold one or two eagles right? )
This would greatly enhance "Role Playing" and also enable new mission styles.
Think about it, the basics are in the game already anyway....
Regards,
I read in one spot that the "Fighter Bay is capable of holding ships to the size of a sidewinder." So how about upgrading the Fighter Bay to an real Hangar Bay?
So, what for? For a great opportunity to give Multicrew a cool twitch. By enabling Large SHips like the Conda to hold a bunch of Sideys that can be equipped with moduls a Crew would be able to:
-Unload Cargo on a Platform by doing ferry runs
-Explore a system faster by deploying scouts
-Serve as a Capitan#s Yacht
-Ferry Passengers down to a Planetary Site
and much more, you name it...
A second step would be to enable more "small landing pad" size ships to dock depending on the Size of the Hangar Module ( a Size 7 should sure be able to hold one or two eagles right? )
This would greatly enhance "Role Playing" and also enable new mission styles.
Think about it, the basics are in the game already anyway....
Regards,
Last edited: