Hanging on to what little incentive i have.

Which is very.... Very small and beginning to dwindle.

I do not.... Repeat, DO NOT want to trade in order to obtain a bigger ship that is above an ASP or trade to simply fit and stay afloat in an ASP. I keep skipping the same "go here and kill this many for *insert a stupid, insultingly low reward*". Ya, like im dumb enough to incur 40k+ in warrants for a reward of 15k credits.... This isnt even including the USS roulette timesink.

Why do missions have to be so random... why can we not sort missions or at least have seperate tabs for trading/combat/courier/transport/retrieve and fill those tabs with more missions and stuff. And also, where are the military economies.... This might be of interest to fellow mercs but apparently it has yet to exist.

Its already been proven and mostly common knowledge that even though there are no jump gates, its still rooms in space..... Reaallly big rooms, but still rooms. So why exactly are there no instances featuring pirate bases and fringe societies in roid belts. Im talking architecture, debris, ruins. Stuff to look at, fly into, around, use as cover, or interact with that ISN'T simply a rock. Small to medium scale special instances could rely on a mission to be generated. Where as large scale and beyond are permanent fixtures that stay in that location. I find it very hard to believe that a multi system sub faction doesnt have their own base of operations where only those of like mind or strong sense of justice would venture.

Back to missions. Idc about voice overs or if an npc is depicted by a model inside a chat window that shrugs an blinks every 15 seconds. What i care about is substance and the feeling of accomplishment. Combat missions as a whole (except high reward assassinations) are not challenging, they dont reward well, and they all rely on dropping out of SC in the middle of nothing thats generated at random. This equals a whole lotta effort for a whole lotta nothin. Basically, take the proven methods of game pacing from the last 15 years in history along with risk/reward mentality and cram it into Elite. Its really hard to reinvent the wheel but you can definitely make it spin faster and look alot cooler.
 
Agreed. It's a great game, but the 'progression' at the moment is very lacking in diversity. I'm really hoping that missions get more fleshed out, and it would be nice to have to hunt for targets, rather than just drop into random USS's. I'm pretty sure it will come, in the meantime I'm thinking of taking my Asp and going exploring.
 
I agree. Missions basically are just "haul this" or "kill those". And that's it for the mission diversity. Lol.
 
It wouldn't be an issue if the missions at least had a bit of creativity behind them. Both trading and bounty hunting alike might be fun at first, but they do start feeling like a regular job by the end of it. That's just life in the future I guess. Every dream we have of surfing the stars will in reality be no different to our lives today :p
 
What I'd like to see is missions that could draw different sorts of players to perform different sorts of tasks-- like... you have an outpost that's falling out of orbit for some reason and signalling for assistance. Pirates might prey on it and steal as many goods as they can while it's using all it's power to keep from falling out of orbit, bounty hunters can protect the station while it's being repaired, others might tow it back into a stable orbit.

Or maybe you've got a plague ship full of refugees heading for a populated planet and it won't divert course. Players can either try to destroy the ship or defend it. Things like that.
 
Back
Top Bottom