Title says it all - think of this as a 'reverse suggestion thread'. In success measurement (something I do quite a lot of in the real world), we often spend as much time trying to identify what really works and delights our customers (employees and clients alike) as we do attempting to identify problems and their root causes.
SO...in the spirit of the (US) holiday of Thanksgiving...
What are YOU thankful for in Elite Dangerous? Keep it to three to five if you can.
I am thankful for:
1) Smooth, Responsive, and Realistic Flight Mechanics - particularly in the use of FA Off. It leads to great dogfights and opens up tactics for ships agile and slow, forward-fire centric or bristling with turrets.
2) Little details that build on immersion without wasting too much time to be annoying: landing gear, entering the hangar, external lights, heat vents opening and closing, Silent Running, direct control of modules on/off, actually having to center and level the landing.
3) Diversity of ship sounds and feel, not just looks and utility. Saud Kruger ships sound and feel polished and sleek, Core Dynamics have a unique whir to the vertical thrusters, Lakon sounds clunky and handles like a semi-truck. They're lit up like Christmas, too, also like commercial vehicles.
4) Deploying the SRV or Fighter is always a blast - the launch/drop sequence, the sense of scale beneath your mothership - be it a tiny sidewinder of the hulking Federal Corvette. You feel like you've stepped into something nimble and purpose-built, and you get the same feeling returning to the mothership - that you're entering a larger, more complex machine.
SO...in the spirit of the (US) holiday of Thanksgiving...
What are YOU thankful for in Elite Dangerous? Keep it to three to five if you can.
I am thankful for:
1) Smooth, Responsive, and Realistic Flight Mechanics - particularly in the use of FA Off. It leads to great dogfights and opens up tactics for ships agile and slow, forward-fire centric or bristling with turrets.
2) Little details that build on immersion without wasting too much time to be annoying: landing gear, entering the hangar, external lights, heat vents opening and closing, Silent Running, direct control of modules on/off, actually having to center and level the landing.
3) Diversity of ship sounds and feel, not just looks and utility. Saud Kruger ships sound and feel polished and sleek, Core Dynamics have a unique whir to the vertical thrusters, Lakon sounds clunky and handles like a semi-truck. They're lit up like Christmas, too, also like commercial vehicles.
4) Deploying the SRV or Fighter is always a blast - the launch/drop sequence, the sense of scale beneath your mothership - be it a tiny sidewinder of the hulking Federal Corvette. You feel like you've stepped into something nimble and purpose-built, and you get the same feeling returning to the mothership - that you're entering a larger, more complex machine.