Hard Mode Challenge SW USA

It's just very difficult to get the stars raising, sometimes even the big dinos don't raise the star by 0.1, what's going on with it?
 

Jens Erik

Senior Community Manager
Frontier
Hi there!

Park ratings are determined by income, so make sure to have plenty of Amenities to turn a profit for your parks. If you click the stars in the bottom left of your screen, you should be able to see your income target for the next star.
 
Hi there!

Park ratings are determined by income, so make sure to have plenty of Amenities to turn a profit for your parks. If you click the stars in the bottom left of your screen, you should be able to see your income target for the next star.
I do have them fully covered.

It asks for 22 species and I got 9, does it matter?
 
Out of all the challenges, this one is the most frustrating. This one hits you where it hurts the most - your money. All I can say is, keep that in mind while you expand. New big flashy dinos are expensive - and they will die and you will constantly have to replace them (despite long lived traits)
 
Out of all the challenges, this one is the most frustrating. This one hits you where it hurts the most - your money. All I can say is, keep that in mind while you expand. New big flashy dinos are expensive - and they will die and you will constantly have to replace them (despite long lived traits)
Easy mode is fine. The problem is that the big dinos don't even add much to the stars in hard mode. I am not sure shall I focus on small ones or it's not where the problem is about.
 
I think the species target gives you an instant 20% appeal bonus to the entire park as soon as you hit it. Or removes a penalty depending on how you look at it. So you just have to decide if it's faster/cheaper/easier to get 20% more appeal (dino rating) and ignore the target, or go for 22 different species. It seems like having only 9/22 species is the same as 21/22 so either really go for it or ignore it completely.

In the challenge you're doing the appeal goal is 9000. So you either want to aim for 9000 with 22 species, or about 11,000 and ignore the species target. Depends on the map and difficulty though sometimes the suggested appeal is accurate sometimes not. I'd suggest ignoring it on that map as just 4 extra allosaurus (for example) will make up for the penalty and that's a lot easier to add to the park than 10+ additional species.

As far as the rating just check the guest tab in the menu and always make sure actual guests are very close to the potential guest number. If it is then just keep adding enclosures with 1000+ appeal of dinos in them and maintain 100% on everything and you'll get there eventually. If you're under 200k/minute profit you may need to fire expensive scientists or maximize your amenities to make it go faster.
 
Easy mode is fine. The problem is that the big dinos don't even add much to the stars in hard mode. I am not sure shall I focus on small ones or it's not where the problem is about.

In mid to late game the big dino's start to add negligible increases unless you stack like 3-4 of them (which in this map can eventually start costing you a fortune).

Also:
Allosaurs die really quickly for some reason. I haven't done the math, but I'm leaning towards them being an overall net loss in this map.
 
I've never had an Allosaurus die before reaching 5 stars. Didn't check but i think they live 60+ years like everything else. On this map any dino with negative physical traits will die very fast. That's anything in the 1st or 3rd group of traits, not the middle set. It's tricky because often it'll make you release a couple dinos with that trait (who will die very fast) in order to unlock the research you need to remove that trait before synthesizing. They are worth 639 rating each (minus the species penalty) and more cost efficient (even though they are expensive) than almost any herbivore. Carnivores are very cost efficient with the downside of only being able to fit a few in an enclosure as they require lots of space. On this map you can also use Euoplocephalus, Triceritops, and either Olorotitan, or Maiasaura (less rating but eats fruit like Euo). 20 of these will also get you about 2000 rating in a single enclosure.

You really should just need a couple of these high rated enclosures at the end to push you to 5 stars. All your earlier ones just add more population of what's already in there wherever they aren't at minimum food or space - especially if the amenities near there have plenty of room for more guests.

Takes more time and $ to research than big carnivores but getting a lagoon for 2x Tylosaurus also can work. I think you need a big lagoon with 6 or 7 sections to fit 2 but that'll give you about 3200 rating and is often enough to push from 4.5 to 5 stars. FYI for lagoons you can skip the lagoon viewing gallery and just use a hotel and viewing platforms for visibility. That thing costs as much as a Tylosaurus to get for some reason.
 
It's the negative traits that decrease the life span? I was slamming long lived in them and they still died of old age before I got their next door neighbors in (which was started as soon as they got placed). Now my carnotaurs have lived since the beginning. I don't fully understand it.
 
It's just for the SW USA challenge that any dino with thirsty, large appetite, short lived, sickly, weak, vulnerable, or unfit will only live a few years. So you can either release a couple with the negative traits that will die fast in order to unlock the research to remove those traits - or just avoid using any eggs that get negative traits.
 
I've never had an Allosaurus die before reaching 5 stars. Didn't check but i think they live 60+ years like everything else. On this map any dino with negative physical traits will die very fast. That's anything in the 1st or 3rd group of traits, not the middle set. It's tricky because often it'll make you release a couple dinos with that trait (who will die very fast) in order to unlock the research you need to remove that trait before synthesizing. They are worth 639 rating each (minus the species penalty) and more cost efficient (even though they are expensive) than almost any herbivore. Carnivores are very cost efficient with the downside of only being able to fit a few in an enclosure as they require lots of space. On this map you can also use Euoplocephalus, Triceritops, and either Olorotitan, or Maiasaura (less rating but eats fruit like Euo). 20 of these will also get you about 2000 rating in a single enclosure.

You really should just need a couple of these high rated enclosures at the end to push you to 5 stars. All your earlier ones just add more population of what's already in there wherever they aren't at minimum food or space - especially if the amenities near there have plenty of room for more guests.

Takes more time and $ to research than big carnivores but getting a lagoon for 2x Tylosaurus also can work. I think you need a big lagoon with 6 or 7 sections to fit 2 but that'll give you about 3200 rating and is often enough to push from 4.5 to 5 stars. FYI for lagoons you can skip the lagoon viewing gallery and just use a hotel and viewing platforms for visibility. That thing costs as much as a Tylosaurus to get for some reason.
Thanks, I FINALLY beat it with Tylosaurus being the final kill.
 
Congrats. That map is really tough since you can't just build large amenities with 2 or 3 enclosures nearby because the layout is so spread out. The guests sure love those Tylosaurus' even though they can barely see them :p
 
Big encloser with stuthies and 8-10 ceratos to start. Dilos eat too much to use them early. (on jurassic anyway) Only release eggs with the strong trait for Carnos and Metrias if you put them with their "friends". Moving the entrance point up on this map at the start can help. Carnivores give so much appeal be prepared to upgrade amenities faster than you're used to.
 
Big encloser with stuthies and 8-10 ceratos to start. Dilos eat too much to use them early. (on jurassic anyway) Only release eggs with the strong trait for Carnos and Metrias if you put them with their "friends". Moving the entrance point up on this map at the start can help. Carnivores give so much appeal be prepared to upgrade amenities faster than you're used to.
Are Sea Lizards good to have?
 
Are Sea Lizards good to have?

Not really, as while the map is a bit big, it's divided up into sections and the lagoons take up a lot of space.

If you're not concerned at all about par time, I'd recommend doing this first:

Source: https://www.reddit.com/r/jurassicworldevo/comments/r6fanu/jwe2_jurassic_difficulty_solid_income_with_no/


In short, all it involves you doing is filling the map with nothing but a lot of amenities, guest attractions, and Innovation Centers.

Here's a video showing how to do it:
Source: https://www.youtube.com/watch?v=MDO3CEmPyxQ&t=928s


You won't get higher than 3 stars using this method, but you will be able to get the majority of your research done and if you just let it run for a few irl hours and only check in to repair buildings, you can wind up with upwards of $40-$50 million from which you can completely destroy your park, rebuild it from scratch, and now add in dinosaurs and pterosaurs as your normally would without worry of making enough money.
 
Incidentally, I thought the SW Challenge park was actually one of the easiest hard difficulty challenge parks to do, at least up until the very end where I made the mistake of not slapping on more Viewing Towers to increase dino visibility and was stressing myself out trying to get the 5 stars until I realized I needed to increase dino visibility and got it after putting down an additional 4-5 Viewing Galleries and Towers :ROFLMAO:
 
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