So as part of the lore and universe, there is no "magical" star trek like artificial gravity in Elite. Stations spin to generate gravity. The popularity of outposts, even on airless rocks, is probably because they have gravity without needing spin. So ships generally don't have artificial gravity when they're in flight. That's E
lore.
Except...they do. Fuel is cheap in elite, and you don't need a lot of reaction mass with the right thrusters.
Also, the ships in elite can thrust vertically at over one gravity. Otherwise, they wouldn't be able to hover in midair over 1 g worlds.
So in theory, you should be able to continuously thrust up accelerating at 9 meters per second and you should have artificial gravity on ships.
Edit: A common reponse is: Ships can't accelerate indefinitely in Elite! Well, they can't, but that's a gameplay conceit to help dogfights not be relativistic jousting matches. This "speed limit" doesn't even exist in lore, it's JUST a gameplay element. As long as the thrusters on a ship are firing, that ship is technically accelerating. Meaning: Yes, yes, for gameplay reasons there's a speed limit, but "gravity" on our ships doesn't require acceleration. This isn't a physics sim. Instead, as long as the vertical thrusters are firing, there should be internal gravity. Maybe a switchable "Gravity mode."
Except...they do. Fuel is cheap in elite, and you don't need a lot of reaction mass with the right thrusters.
Also, the ships in elite can thrust vertically at over one gravity. Otherwise, they wouldn't be able to hover in midair over 1 g worlds.
So in theory, you should be able to continuously thrust up accelerating at 9 meters per second and you should have artificial gravity on ships.
Edit: A common reponse is: Ships can't accelerate indefinitely in Elite! Well, they can't, but that's a gameplay conceit to help dogfights not be relativistic jousting matches. This "speed limit" doesn't even exist in lore, it's JUST a gameplay element. As long as the thrusters on a ship are firing, that ship is technically accelerating. Meaning: Yes, yes, for gameplay reasons there's a speed limit, but "gravity" on our ships doesn't require acceleration. This isn't a physics sim. Instead, as long as the vertical thrusters are firing, there should be internal gravity. Maybe a switchable "Gravity mode."
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