Hardcore Mode

This is not a new idea, but with some very popular threads going on about different aspects of immersion and realism, I'd like to revisit the idea of Frontier offering a "Hardcore Mode" for ED. Some of the things this mode might include would be:

1) No rebuys. If you lose your ship in combat, it's gone. You'll have to buy, outfit, and engineer a new one to replace it. It's not called "hardcore" mode for nothing!

2) Limited synthesis. Synthesis would remain as-is for things like SRV fuel and FSD boost, but actual physical objects like bullets and limpets would require an AMFU, and make synthesis time similar to module-repair time, thus AMFU size / quality affects speed and amount of synthesis that can be done.

3) No bounty payoffs. Once you get a bounty in a system, that bounty remains until you are sent to a detention center. I do think C&P needs some other balancing regarding what is a fine vs. what's a bounty in order for this to work, and bounties should be huge, not small fines with KOS attached.

4) Increased time and cost for maintenance. If my Anaconda comes in with 10% hull, then it should take time to repair, perhaps hours even. Make it incremental - perhaps %1 repair per minute, similar to AMFU repairing our modules (this is for Conda, it should be much less for smaller ships like Sidewinder). And make it expensive - hull repairs from 0% to 100% should cost almost as much as buying a new E-rated ship.

5) Limit exploration rewards. Keep ADS rewards the same, but only give DSS rewards for undiscovered / first-discovery planets. In other words, no "road to riches" in hardcore mode.

6) Reward players for choosing hardcore. Double XP comes to mind, since players operating with these handicaps are more "Elite" IMO than those who play under 'normal mode'. Perhaps increase credit payouts as well... Oh, and a cool decal for our ships so other players know we're awesome ;)

I think hardcore mode should be something a player can 'turn on' at any time (I don't want to restart my CMDR). It probably should be easy to turn off as well, but the penalty is that the player loses any extra XP / credits they earned while HCM was on.

While I bet I'm forgetting something, I do think the list should be relatively small / simple. The purpose is to provide an extra challenge and realism to those of us who want it, without forcing these things on those who do not. Thoughts?
 
Like it! Tougher AI too?

I don't know if that would be possible due to shared instancing. For example, what if a hardcore player and and a normal player are in the same HAZ-RES? If we are to get tougher AI, it would probably have to be mode-agnostic. Just make sure the tougher AI is reserved for deadly and elite NPCs, even in hardcore mode, I don't want harmless NPCs overpowering my engineered Conda.
 
I actually think some of these things should be implemented into the game anyway.

For example the trade off of having a big ship like a Vette or Cutter should be increase running costs AND repair times. Elite tries to be sim as much as it can so why not have increase repair times or repair on the fly activated at stations for cruisers and mega ships? Not necessarily hull but for weapons and shields... I know the PvP lot would hate this though!

I mean most casual players or part timers aren't going to own massive ships anyway for a repair time or rebuild time to cause major issues. I only fly medium ships ASP, FDL and Conda and they should have more maintenance over small craft.
 
If you're really serious about a hardcore mode #6 should be 50% XP and credits! ;)

Not sure about time for maintenance as it'd end up like notoriety - you'd either have multiple ships or you'd sit twiddling your thumbs while your ship was being repaired.
 
As long as the only other players you meet are playing Hardcore also.

I have asked and wanted an Ironman mode (dead is Dead, with no revives from support) for a long long time now. Though I would settle for a Hardcore mode.

+1
 
Hardcore mode is using your hotas with your feet.

But... I have pedals....

I BEEN IN HARDCORE MODE THE WHOLE TIME



More to the point, there's some interesting ideas in OP for a hardcore mode. I like the Ship=Gone idea especially. IDC about extra XP per se, because the ranks are essentially pointless except maybe for Shinrata unlock, but as you're already playing in an appreciably tougher mode that doesn't even seem like an issue but more of a big reward for managing to keep at it.
 
I would totally like the idea, except with the following changes:

- Additional CMDR Slot(s) ingame, so you can use two or more with the same copy of Elite
- No toggle. Hardcore is hardcore is hardcore.
 
Not sure about time for maintenance as it'd end up like notoriety - you'd either have multiple ships or you'd sit twiddling your thumbs while your ship was being repaired.

That's actually my thinking - if the Battle 'Conda is in for repairs, then I'll grab a "Rental" Winder and run missions or BH in a low-res until the Conda is ready. I've actually been doing quite a bit in a Sidewinder lately, it's really not a bad way to pass the time. And my guess is that people who choose hardcore mode rarely have their shields go down.

As long as the only other players you meet are playing Hardcore also.

I have asked and wanted an Ironman mode (dead is Dead, with no revives from support) for a long long time now. Though I would settle for a Hardcore mode.

I have no problems mixing hardcore and normal players. It's not like hardcore weapons are nerfed by 50% or anything like that, it just means the cost of losing is higher, but that's what hardcore players want - higher stakes and greater challenges.

As for Ironman mode, I'm all for that also being included in the game as well. Many games have multiple difficulty levels, and I see no reason that separate Hardcore and Ironman modes couldn't nicely coexist.

Additional CMDR Slot(s) ingame, so you can use two or more with the same copy of Elite

I tend to forget that this is not the norm, as we console players (at least on PS4) already have this feature.
 
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@Old Duck

I wouldn't want to play against someone using Normal mode if I was playing HC or IM mode.
But especially on IM the imbalance is just too great. Its already high with those who exploit and those who dont.

Also I didnt realise ps4 gets an extra commander slot :( so sad for PC ... :(
 
I wouldn't want to play against someone using Normal mode if I was playing HC or IM mode.
But especially on IM the imbalance is just too great. Its already high with those who exploit and those who dont.

I'm guessing Frontier would suggest you join an IM or PvE PG (Ironman Mobius), since ED currently mixes non-Horizons and Horizons players together in Open, and IMO the difference between engineered and non-engineered ships is way bigger than the difference between would be between HC and Normal modes.
 
I'm guessing Frontier would suggest you join an IM or PvE PG (Ironman Mobius), since ED currently mixes non-Horizons and Horizons players together in Open, and IMO the difference between engineered and non-engineered ships is way bigger than the difference between would be between HC and Normal modes.

No doubt they would :)
 
One option to make Hardcore mode more appealing would be: free to play. Oh, you're afraid of losing all your accumulated stuff? Buy Last Will and Testament for 5 smackers and your "next of kin" can have it all. :)
 
One option to make Hardcore mode more appealing would be: free to play. Oh, you're afraid of losing all your accumulated stuff? Buy Last Will and Testament for 5 smackers and your "next of kin" can have it all. :)

I think you mean Ironman :)
 
One option to make Hardcore mode more appealing would be: free to play. Oh, you're afraid of losing all your accumulated stuff? Buy Last Will and Testament for 5 smackers and your "next of kin" can have it all. :)

That sounds more like No Consequences mode. IDK if that's the intent of OP's suggestion. >__>
 
That sounds more like No Consequences mode. IDK if that's the intent of OP's suggestion. >__>

No, what I'm suggesting is nearly identical to what Duck is suggesting. He said "you lose your ship when you die" but he did not say you lose all your stuff. What I'm suggesting is, you lose all your stuff when you die, except for a "Last Will and Testament", paid in advance. If you do that, then Hardcore mode works like Duck suggests and you keep your other stuff. This would allow curious players to try the game, and if they like it enough, keep playing for a reasonable fee.

I think you mean Ironman :)

I dunno... that's all kinda poetaytoe/puhtahtoe to me. :)
 
I think those are some interesting ideas Duck. I would just make it available for solo, or private group mode where the group creator can set it "hardcore" group wide. I don't know about mixing it in open, maybe too much imbalancing effects playerbase and game-wide. For a taste of "ironman" , FE2 and FFE had no second chances (when your ship blew up , you got a rotating RIP tombstone) , except as a single player game you could reload from an unlimited number of game saves, typical of older pc gaming.
 
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1) No rebuys. If you lose your ship in combat, it's gone. You'll have to buy, outfit, and engineer a new one to replace it. It's not called "hardcore" mode for nothing!

I've been playing with this self-imposed rule since my last wipe and loving it. Must say it does help immensely to enjoy flying smaller crafts over their larger counterparts to begin with.
I keep a 0 rebuy on my stat page but name my ships with numbers to keep track of how many time I blow up.

Example, my Viper MkIII is named SAPSAN.
I blew up once in it and bought another one called SAPSAN II
etc...
 
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