Hardpoint and ship size

Against shields, all hardpoints do full damage. Against hull, hardpoints may receive penalties against target's ship size.

Are ship sizes classified by the landing pad sizes e.g ships up to Cobra are small, up to Python are medium, Anaconda large?
 
Against shields, all hardpoints do full damage. Against hull, hardpoints may receive penalties against target's ship size.

Are ship sizes classified by the landing pad sizes e.g ships up to Cobra are small, up to Python are medium, Anaconda large?

No. A ship is not necessarily medium if it fits on a medium pad, as is the case of the Python.
 
Basically the whims of the designers... But ship mass I think is one of the factors...

From guess and memory.

Small sidewinder eagle adder viper
Medium type 6 cobra asp vulture
Large type 7 type 9 python anaconda FdL

I'm not sure where the fed/imperial faction ships lie.

This may be complete bull but its my rule of thumb
 
Their class will let you know, I had someone explain it to me that essentially every distance between classes fractions, so 1 class difference is 3/4's damage, 2 is 1/2 and so on. So for example a side winder does less than 1/4 damage on a class 7 ship like a conda. Also the weapon hardpoint class matters too, all the smallest ships are class 1's, except the adder which has 1 class 2 on the top of the fuselage, and the vulture is a class 5 ship with class 3 hardpoints.

I don't know if that's 100% accurate or I explained it 100% accurately as they gave it to me, but they have over a thousand hours on the game and have been here since at least the beta so.
 
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Class ships by their landing pad size as that is the only time it matters in game whether you call a ship small medium or large.
 
Their class will let you know, I had someone explain it to me that essentially every distance between classes fractions, so 1 class difference is 3/4's damage, 2 is 1/2 and so on. So for example a side winder does less than 1/4 damage on a class 7 ship like a conda. Also the weapon hardpoint class matters too, all the smallest ships are class 1's, except the adder which has 1 class 2 on the top of the fuselage, and the vulture is a class 5 ship with class 3 hardpoints.

I don't know if that's 100% accurate or I explained it 100% accurately as they gave it to me, but they have over a thousand hours on the game and have been here since at least the beta so.

Not sure where you are getting this information from. Damage has nothing to do with the size of your ship, it has to do with the size of your guns and the size of your target. So even if you fly a huge ship like the Anaconda, the Class 1 weapons on it still have a penalty against other large ships.

Class 1 weapons have a 33% damage penalty against medium ships and 66% damage penalty against large ships.
Class 2 weapons have no damage penalty against medium ships and a 33% damage penalty against large ships.
Class 3 and 4 weapons have no damage penalty.

The damage is applied only to hull, it does not affect damage to shield.

This is why if you are using a Beam for shields, projectile for Hull combo tactic it is better to use your smaller mounts for beam weapons, so when you are attacking hull you have less of a damage penalty.
(e.g. flying a Viper with two pulse lasers and two multi cannons, if you use the class 1 mounts for the lasers and class 2 for multi cannons, you lose no damage when hitting shield and lose less damage when hitting hull than having it the other way around. )
 
Not sure where you are getting this information from. Damage has nothing to do with the size of your ship, it has to do with the size of your guns and the size of your target. So even if you fly a huge ship like the Anaconda, the Class 1 weapons on it still have a penalty against other large ships.

Class 1 weapons have a 33% damage penalty against medium ships and 66% damage penalty against large ships.
Class 2 weapons have no damage penalty against medium ships and a 33% damage penalty against large ships.
Class 3 and 4 weapons have no damage penalty.

The damage is applied only to hull, it does not affect damage to shield.

This is why if you are using a Beam for shields, projectile for Hull combo tactic it is better to use your smaller mounts for beam weapons, so when you are attacking hull you have less of a damage penalty.
(e.g. flying a Viper with two pulse lasers and two multi cannons, if you use the class 1 mounts for the lasers and class 2 for multi cannons, you lose no damage when hitting shield and lose less damage when hitting hull than having it the other way around. )

True but a class 1 will not deliver the same damage as a class 2 laser. So it will take longer to get through shields. But once through the hull should go quicker due to more class 2 damage and with less penality If i have this correct.
 
True but a class 1 will not deliver the same damage as a class 2 laser. So it will take longer to get through shields. But once through the hull should go quicker due to more class 2 damage and with less penality If i have this correct.

Yes you have it correct. It will of course take you longer to get through shields, but much quicker on the hull. I found when I was bounty hunting in a Viper that I was spending a lot more time shooting hull than shield, and there are also a lot of NPC's out there who think flying around without shields is a good idea. For this reason I found Class 2 multi cannon's more efficient. Then I bought a Vulture, and it didn’t matter anymore.
 
Who is they?

Has anyone got a link to FDs posts on this (so I can read it first hand)?
 
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python is large ship that go to medium pad;p

Ship size is determined by it's size IMO. If it only fits on a large pad then it's a large ship otherwise it is medium (as with the Python) or it's small.

Just because a ship has a tough hull, high mass or decent shields and armaments doesn't make it large - it just makes it tough for is size.
 
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Where does it matter (affects gameplay) if you class it as a large ship?

If you shoot the hull with any medium weapon that isn't a railgun, plasma accelerator, or torpedo, you do less damage because the python is large.

Who is they?

Has anyone got a link to FDs posts on this (so I can read it first hand)?

One of many posts on the topic: https://forums.frontier.co.uk/showthread.php?t=127951&p=1961575&viewfull=1#post1961575

Rest of the thread also has some more info. There are also older threads on the topic.

Edit: https://forums.frontier.co.uk/showthread.php?t=102277&page=8&p=1593343&viewfull=1#post1593343

Also, the FDL specifically has more resistance: https://forums.frontier.co.uk/showthread.php?t=120789&p=1873136&viewfull=1#post1873136
 
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If you shoot the hull with any medium weapon that isn't a railgun, plasma accelerator, or torpedo, you do less damage because the python is large.



One of many posts on the topic: https://forums.frontier.co.uk/showthread.php?t=127951&p=1961575&viewfull=1#post1961575

Rest of the thread also has some more info. There are also older threads on the topic.

Also, the FDL specifically has more resistance: https://forums.frontier.co.uk/showthread.php?t=120789&p=1873136&viewfull=1#post1873136


There is nothing there that says that the Python is a large ship.


From Sandro (on the 2nd link):-

"Hello Commanders!

Don't tell anyone about the fact it's hull is a bit more resistant to smaller weapons than any other ship (one of the benefits of only using the most expensive materials, I guess). "

It still isn't a large ship but I do concede that it may deal with damage like a large ship (due to higher quality materials).
 
There is nothing there that says that the Python is a large ship.

For the purposes of weapon vs. hull damage, it's a large ship.

It still isn't a large ship but I do concede that it may deal with damage like a large ship (due to higher quality materials).

The FDL appears to be a large ship, for hull damage, with special resistance to small weapons on top of that.
 
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