Since hardpoints in ED are actually weapon bays, those bays should be available for other uses.
My first thought was about sacrificing weapons for some type of cloaking module, but then I remembered the game already had silent running (which I've really never used). So then I thought about additional heat sinking to extend silent running. These would be permanent heat sinks, that once they reach capacity are not ejected. They would have a cool down period once silent running is turned off. I don't know if silent running or cold builds actually work, but I like the idea of my trader being more or less invisible.
An obvious use would be additional cargo space. I was also thinking about smuggling compartments that wouldn't show up on scanners. You could also have bigger shield boosters or scanner extenders. And there are a dozen other uses, but you have to start someplace.
My first thought was about sacrificing weapons for some type of cloaking module, but then I remembered the game already had silent running (which I've really never used). So then I thought about additional heat sinking to extend silent running. These would be permanent heat sinks, that once they reach capacity are not ejected. They would have a cool down period once silent running is turned off. I don't know if silent running or cold builds actually work, but I like the idea of my trader being more or less invisible.
An obvious use would be additional cargo space. I was also thinking about smuggling compartments that wouldn't show up on scanners. You could also have bigger shield boosters or scanner extenders. And there are a dozen other uses, but you have to start someplace.