You tell me:
Which is more practical?
Image 1 or Image 2?
Again, which is more practical?
Image 3 or Image 4?
Images:
http://imgur.com/a/TdCDj
My opinions:
Image1 because when I am doing anything and I can't see over my shoulder I have turn the ENTIRE ship just to see something as large as a goram nebula. Where is this practical? How is this helpful? Where is this fun? I love me some TRON lights any day, but I love me some practicality a whole heck of a lot more.
Image 3 because when I'm coming in to dock, setting down on a planet, or looking for signs of alien structures on a planet's surface what interests me is what's below my feet. The beautiful flooring is super well done, but at the end of the day just es me off and serves no practical value. It does help me slam into planets though! Why? I don't know... bad ship design maybe? Yes. Let's go with that. No, really, because in real life you'd have windows here. Not just because of things like this, but because on 2 g worlds the clipper struggles to stay aloft at anything less than 1.7 km from the surface. My Type-9? No issues. 100% no issues.
Frontier Development, please... please. When you are making ships think it through.
More Examples of utilitarian cockpits:
http://imgur.com/a/gtLE5
See? The cockpits are set forwards into to a 'bubble' with a hologram projector so the pilot can see around for the Final Fantasy images. If you actually look up the bridges for these ships, FF10 and FFX-2, there is no bridge visible externally as it is covered in metal. That means the whole thing is a hologram. Star Citizen too has a variety of its exploration ship, the Constellation, with actually useful windows. The design they with in the game is of no practical value, but then Star Citizen doesn't seem to have a clue where it is going. Don't end up heading the same way FD. Make ships have enough of a view to be of use. If we can't see as far as the human head can swivel plus eyes the ship is pretty much useless as more than a glorified shuttle or short-range limited-use combat ship. The garbage truck design works for the haulers only because they aren't exactly doing anything, but going forwards. They don't need to look around all that much. The rest of the ships of your universe do.
Which is more practical?
Image 1 or Image 2?
Again, which is more practical?
Image 3 or Image 4?
Images:
http://imgur.com/a/TdCDj
My opinions:
Image1 because when I am doing anything and I can't see over my shoulder I have turn the ENTIRE ship just to see something as large as a goram nebula. Where is this practical? How is this helpful? Where is this fun? I love me some TRON lights any day, but I love me some practicality a whole heck of a lot more.
Image 3 because when I'm coming in to dock, setting down on a planet, or looking for signs of alien structures on a planet's surface what interests me is what's below my feet. The beautiful flooring is super well done, but at the end of the day just es me off and serves no practical value. It does help me slam into planets though! Why? I don't know... bad ship design maybe? Yes. Let's go with that. No, really, because in real life you'd have windows here. Not just because of things like this, but because on 2 g worlds the clipper struggles to stay aloft at anything less than 1.7 km from the surface. My Type-9? No issues. 100% no issues.
Frontier Development, please... please. When you are making ships think it through.
More Examples of utilitarian cockpits:
http://imgur.com/a/gtLE5
See? The cockpits are set forwards into to a 'bubble' with a hologram projector so the pilot can see around for the Final Fantasy images. If you actually look up the bridges for these ships, FF10 and FFX-2, there is no bridge visible externally as it is covered in metal. That means the whole thing is a hologram. Star Citizen too has a variety of its exploration ship, the Constellation, with actually useful windows. The design they with in the game is of no practical value, but then Star Citizen doesn't seem to have a clue where it is going. Don't end up heading the same way FD. Make ships have enough of a view to be of use. If we can't see as far as the human head can swivel plus eyes the ship is pretty much useless as more than a glorified shuttle or short-range limited-use combat ship. The garbage truck design works for the haulers only because they aren't exactly doing anything, but going forwards. They don't need to look around all that much. The rest of the ships of your universe do.
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