*bursts into uncontrollable laughter*
Let me guess. You and the OP have never had your cockpit popped and wonder why the hell there's a life support module that you've never understood why had a timer on it?
Do yourself a favor.
Take the AspX into combat and joust with the NPC's as much as possible. This shouldn't be too hard because if the NPC's can get behind you, they'll prefer this option.
Then tell me how many times your "Bubble Cockpit" get breached as opposed to the smaller more restricted but better protected canopy of a Viper III.
Make sure you upgrade your life support to a C Rated.
Post videos! I need a good laugh.
(Yes, Canopies can be targeted and broken by NPC's. If you do not reach a station before the timer runs out, you will suffocate to death, the same as if your ship exploded. Then we'll see how much you're begging for more canopy.)
Condescension in this post is nearly intolerable. Yes I have had my cockpit popped. One of my favorite combat builds was an Imperial Courier that I chose to prioritize Life Support under hardpoints for power management and had 5 minutes to finish any engagement.
What does it matter if a change makes you less viable in combat? Your argument centers around the idea that thats all there is in this game. The arguments before yours try to make the point that extra cockpit glass would be an ADVANTAGE in combat lmao.
Just seems like some of you guys want to shoot a cool idea down just for the sake of it, without actually reading what anyone beforey ou said and trying to comprehend it. Welcome to the internet i guess.
ROSS-128
Yes, I think it would be going too far to do it with all ships. If possible, the best thing would be something like sun-visors that some cars have. If you want more window just slide the thing back. Suddenly a portion of your roof is a window. However, just like cars there are times when you want that closed because it blocks out the sun. In this I'm purely thinking of exploration. However, the same could be true for armor plating.
Dillontheman
I'm more and more trying to think about time vs. utility when I complain like this. Most of these rants I get on about, "I hate these canopies," is entirely due to their lack of function in exploration. You REALLY have a lot of use for as wide a view as possible exploring. You have to check stars, you have to check alignments, you have to watch out for canyon walls, elevation. Not all of this can be done by equipment. With exploration you're doing things that put you up against the entire simulation of the game and you never know which part if going to be relevant. A lot of these ships are incredibly well thought out in and of themselves. It's just in the larger context of the game, the self-contained nature of the ships' designs are less than practical in most cases where it comes to exploration. The cockpits really play this out. I don't know why I'm saying all this to just you. I guess it's just falling out of my head at the moment.
Dillontheman
Yes! Sometimes a little handwaving is much more about keeping the game vital and alive.
- speaking of which, Gorgonaut... FD can have the guts to go virtual cockpit or someone else will, but having a tunnel vision cockpit just because it's easy doesn't work either.
Exploration and non combat roles have been thrown to the wayside. So much of this playerbase just wants to go out thousands of lightyears and take pics of their ships with a cool system in the background.
For me its like... Okay, cool background with your Asp in front. Oh its a white Asp? Not like I havent seen that before
But people will go out of their way to make good ideas seem bad. Sees like ANY change suggested by ANYone who isnt Fdev is bad. Most of those ones to.
I dont understand why those people dont just delete their E
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