Has 1.3 reduced griefing and ganking?

This is hardly going to be a scientific study, but what are people's impressions? Has the new bounty system stopped casual murder? Has the speed limit impeded station ramming? Are players now getting their PvP fix in a roleplay-friendly way? Is the "blow each other up for bounty" exploit now closed?
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By griefing/ganking I do NOT mean any kind of fighting from pledgers against pledgers [edit: other factions], however unfair, but DO include "join or die!" against the unaligned. Also, I gather there's another thread about 1.3 piracy elsewhere
 
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This is hardly going to be a scientific study, but what are people's impressions? Has the new bounty system stopped casual murder? Has the speed limit impeded station ramming? Are players now getting their PvP fix in a roleplay-friendly way? Is the "blow each other up for bounty" exploit now closed?
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By griefing/ganking I do NOT mean any kind of fighting from pledgers against pledgers, however unfair, but DO include "join or die!" against the unaligned. Also, I gather there's another thread about 1.3 piracy elsewhere

No. Life... uh oh, finds a way. But it's better.
 
To me it seems to provide an effective outlet for people who like doing that sort of thing - as now we have in game gangs for people to join.
 
This is hardly going to be a scientific study, but what are people's impressions? Has the new bounty system stopped casual murder? Has the speed limit impeded station ramming? Are players now getting their PvP fix in a roleplay-friendly way? Is the "blow each other up for bounty" exploit now closed?
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By griefing/ganking I do NOT mean any kind of fighting from pledgers against pledgers, however unfair, but DO include "join or die!" against the unaligned. Also, I gather there's another thread about 1.3 piracy elsewhere

I say 1.3 greatly increased griefing and ganking. Factions now have legitimate reasons as excuses for people to grief others not in their faction.

Also it killed off piracy, which angers a mob of amoral people and some of them become immoral as a result and begin shooting people for fun.

Oh, the global bounty is non existent after the patch, so bounty has even less meaning now, BHs are looking quite sad from the look of it.
 
I don't think the bounty change will do anything to discourage killing. The ramming change is arguably a good thing tho.


I think most of what powerplay did to stop "griefing" is to give it an ingame reason. Anyone looking for mindless killing can just go to another faction's system. Noone will think it's griefing because it's expected. Without changing anything they made both sides happy, It's quite genius on FD's part.
 
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If griefing means being attacked by a human then for me it went from 0.00001% to 0.00002%. Thats pretty scientific I think. Ive been rammed twice since PP. Once he came off worse the second I got a 400cr fine so thats a major issue now.
 
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I've never been attacked by a player before, yet after logging in today for the first time since PowerPlay, one person with a l33t-speak name interdicted me twice in a row, babbled nonsense, and tried to ram me to death (but I barely managed to escape), and later another interdicted me in order to scan me for no expressed reason (sounded like he was part of some presumably EVE-style ganking group, 'CODE'), and subsequently blew me up before I managed to get away. So in my experience it is definitely much worse, since I had no problems whatsoever before. This is the kind of behaviour that drives you to switch to solo mode.

I was also interdicted by someone acting as a pirate for the first time, which is fair enough.
 
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As others have said, factions give a reason to fight other players. I just hope those who are killed by a member of another faction understand that is generally not for griefing purposes, but for legitimate in-game action.

There are wings of CMDR's now going to opposing factions systems and capitals and slaughtering non-combatants and traders. I personally don't think it's fun to blow up CMDR's in T-X's in my FDL, but if they have declared a rival faction, is that grief?
 
There was nothing to "fix" murderous attacks, in terms of stopping them. Nor should there have been. All part of life's rich tapestry. :)


However, by making in-system bounties persistent, FD resolved the silly issue of "CLEAN resident serial killers"... players who hung around one or two systems, committing murder after murder after murder, but who paid off their bounties immediately.

That insta-CLEAN thing meant that...

(a) Nobody could tell the resident serial killers from the law-abiding types by way of the CLEAN/WANTED mechanic.
(b) A "bounty hunter" became nothing more than a beat cop, on local patrol, trying to catch someone in the act.
(c) Catching someone between the murder event and the "pay-to-be-CLEAN" event could take hours.
(d) The bounty windfall for killing a resident serial killer was negligible (or zero).


What has changed now?

A resident serial killer with the exact same behaviour as before will now be WANTED, potentially with a big bounty. So...

(a) Everyone can tell the resident serial killers from the law-abiding types by way of the CLEAN/WANTED mechanic.
(b) A bounty hunter can now target the resident serial killers, instead of having to catch them in the act.
(c) The bounty windfall for killing a resident serial killer will be decent.



This could influence behaviour of both bounty hunters and resident serial killers. Which was the intent.
 
As others have said, factions give a reason to fight other players. I just hope those who are killed by a member of another faction understand that is generally not for griefing purposes, but for legitimate in-game action.

There are wings of CMDR's now going to opposing factions systems and capitals and slaughtering non-combatants and traders. I personally don't think it's fun to blow up CMDR's in T-X's in my FDL, but if they have declared a rival faction, is that grief?

Op specifically excluded combat between people who had pledged or declared for opposing factions, if I understand his post correctly. So we are rather looking at situations where the non-combatant or trader is undeclared and just going about their independent business.

Even between factions, the kind of behaviour you describe would only be appropriate if the faction's in-fiction politics supported that kind of behaviour. If it would not make sense for NPCs to take that kind of action on behalf of that faction, players are just using gameplay as an excuse to, yes, grief others.
 
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What has changed now?

A resident serial killer with the exact same behaviour as before will now be WANTED, potentially with a big bounty. So...

(a) Everyone can tell the resident serial killers from the law-abiding types by way of the CLEAN/WANTED mechanic.
(b) A bounty hunter can now target the resident serial killers, instead of having to catch them in the act.
(c) The bounty windfall for killing a resident serial killer will be decent.



This could influence behaviour of both bounty hunters and resident serial killers. Which was the intent.

Well, considering that the bounty is only given by the minor factions now, you just have to jump a system away to become clean again. Unless you want to kill everyone in Lave 24/24, you can easily pick off targets without much consequences by regularly changing systems.
 
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What the...? Are some here seriously considering inter-power combat 'griefing'? The point of the bounty change is not that people stop killing per se, but that bounty hunters can now target you. The super-dangerous core systems can now be effectively patrolled by a small group of players, any lamer will be a free target until the timer runs out. Works like a charm, as evidenced by the pretty much complete absence of any 'station griefing' posts since 1.3. If people expect there to be changes that 'ban' violence, I doubt you'll ever see it happen as it is part of ED. But now we have ways to counter it, as we should.

Oh, the global bounty is non existent after the patch, so bounty has even less meaning now, BHs are looking quite sad from the look of it.

Actually, any real bounty hunter is quite happy as most control systems have frequently visiting cmdrs with MASSIVE bounties on them due to their undermining efforts. Ofcourse, that takes some skill so the 'bounty farmers' are unhappy. :p

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Well, considering that the bounty is only given by the minor factions now, you just have to jump a system away to become clean again. Unless you want to kill everyone in Lave 24/24, you can easily pick off targets without much consequences by regularly changing systems.

But the 24/7 Lave thing is exactly what was happening. Cmdrs generally stick to a number of systems (rares/lore/powers) so now they cannot be targeted so easily anymore. Roving murderers can exist (as they should) but they'll find it much harder to come up with a steady stream of targets...

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If it would not make sense for NPCs to take that kind of action on behalf of that faction, players are just using gameplay as an excuse to, yes, grief others.

NPCs do exactly that, so I fail to see your point. As an Utopian I have been attacked already by NPCs of pretty much all powers, even by NPCs who supposedly had to travel 100s of LYs to get to our territory.
 
As someone who is "no faction" I pretty much go unnoticed everywhere I go so in that sense everywhere feels safer than it did. That said the outright majority or players that I see are "no faction", since PP started I think i've only seen around 10 faction commanders out of about 100 that I've come across and only 1 of that 10 was in an area of space where he would have been listed as hostile (hudson in torval). I've pretty much toured every empire, fed and pirate controlled system since it launched and I have no idea where aligned players are, maybe in solo?
 
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What the...? Are some here seriously considering inter-power combat 'griefing'? The point of the bounty change is not that people stop killing per se, but that bounty hunters can now target you. The super-dangerous core systems can now be effectively patrolled by a small group of players, any lamer will be a free target until the timer runs out. Works like a charm, as evidenced by the pretty much complete absence of any 'station griefing' posts since 1.3. If people expect there to be changes that 'ban' violence, I doubt you'll ever see it happen as it is part of ED. But now we have ways to counter it, as we should.

[...]

NPCs do exactly that, so I fail to see your point. As an Utopian I have been attacked already by NPCs of pretty much all powers, even by NPCs who supposedly had to travel 100s of LYs to get to our territory.

Not following PowerPlay I have no idea what a Utopian is, but presumably it makes sense in-fiction for those NPCs to seek you out and attack you? In which case, fair enough indeed. But I cannot imagine that every PowerPlay faction supports, in-fiction, the indiscriminate slaughter of non-combat civilians who happen to be aligned with another faction -- and certainly not those who are not aligned at all.
 
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