that travelling away from a star the background glow from the milky way increases (nice effect) but even when travelling away from neutron stars 
Yeah, the further you are from the nearest light source the better your long distance view is (thats why observatories are build far away from major cities with massive light pollution).
At least I think thats how it works...
Think I heard that if we could build a microscope and place it on the Moon, we'd be able to see sooo much further than we are currently able.
Not sure if sarcasm or not.
Light pollution is a major effect for Astronomy currently
I did read a lot about Hubble and how it avoids earth atmosphere distortion effects and therefore gives much clearer views of space and distant objects so yes a Moon based observatory would be tons better than an Earth Telescope and would be able to get better pictures of things further away.
Im just not sure if that relates 1 to 1 with how the game works with proximity to light sources.
Edit: A better link that lists everything I said in paragraph 3, a nice pic too.
I... meant telescope. No idea why my hands decided to type microscope. Derp!
I'm obviously no expert but it just came to mind with the whole being away from light sources to better perceive distant objects. Which reminds me. I live in a sucky area for any type of real stargazing. Middle of silicon valley, few places to escape the light pollution... My attempts at meteor shower viewing have thus far been failures.
that travelling away from a star the background glow from the milky way increases (nice effect) but even when travelling away from neutron stars![]()
that travelling away from a star the background glow from the milky way increases (nice effect) but even when travelling away from neutron stars![]()
I took this to be the increased amount of photons you encounter as your speed increases - thus everything gets brighter
I don't think it would be too hard for a computer to compensate for time dilation if it already knows our relative speed, distance from massive bodies, and their mass. I just think it would be cool if we could see blue and red shift effects in game. Although canonically and for gameplay, it is nice not having to deal with the effects of time dilation.
..For any kind of light pollution or glare effect, you need to be in an atmosphere. But in the vacuum of space there is no material (gas) for the light to reflect off of...
That being said, the glare off your canopy is quite realistic, as is the scattering of the light inside the glass obscuring any dimmer stars behind it. This would cause your iris to contract and let in less light the closer you were to the star.
Think I heard that if we could build a telescope and place it on the Moon, we'd be able to see sooo much further than we are currently able.
The point I was trying to make is that the same effect occurs for the really dim neutron stars, just like for regular stars.
You are in atmosphere, unless you lost your canopy. Not much, but would still scatter strong light.
Did you see the movie "Sunshine"?The REAL mystery however is how we can be so close to the sun, yet not have our retinas burned out, and somehow still see all of the dimly lit stars around you. I choose to believe that the glass of the canopy is "intelligent" and blocks out the light selectively, only letting in a fraction of a single frequency where ever the star is currently located relative to the pilot. Kind of like those darkening glasses lenses but much faster and to an MUCH stronger degree, only allowing in .0001% of the light. The only problem with this is that we can somehow have our canopy blown open and still survive with our exposed bodies facing the sun. So our space suits must also have some kind of built in radiation protection.
Far side of the moon isn't in permanent darkness. It spends about 2 weeks in permanent daylight, then 2 weeks in permanent shadow... just like the side that we can see.Especially if it were on the far side. When it is in shadow it would suffer no light pollution from light reflected off Earth.