hi,
TTS4ED is a software that transform NPC text chat into voice chat thanks to Text To Speech technology.
It was using Cereproc Cloud API to function, but API has changed and the developper abandonned the project.
A voice pack was release with the software, including audio mp3 and text file, making it supposidly working without Cereproc Cloud API.
I downloaded TTS4ED v2.1.1.0 on the reddit page of TTS4ED, but the software doesn't work at all.
From my analysis and testing, the software is bugued and is searching a troncated file name of the real one.
Because of that it can never find the proper audio file to play when a NPC chat event occur.
For example, we have WeddingBarge chating : "Today is the best day of my life."
Real file name that should have been searched :
ConvoyWedding_Patrol07--0x79B989FD2D5D6437.mp3.txt
ConvoyWedding_Patrol07--0x79B989FD2D5D6437.mp3
If it's Isabella the software search for :
Convoy--0x79B989FD2D5D6437.mp3
Convoy--0x79B989FD2D5D6437.mp3.txt
If it's Adam the software search for :
ConvoyWedd--0x79B989FD2D5D6437.mp3
ConvoyWedd--0x79B989FD2D5D6437.mp3.txt
If i copy paste the files and rename it the troncated way, the audio plays perfectly fine.
(I could restart the software and as no other event occurred in game, the software was playing the audio of the last event in logs).
If some people could help me, that would be great. This is a nice software and this feature should be an option in game.
Too bad the author didn't release the source file before abandoning the project.
TTS4ED is a software that transform NPC text chat into voice chat thanks to Text To Speech technology.
It was using Cereproc Cloud API to function, but API has changed and the developper abandonned the project.
A voice pack was release with the software, including audio mp3 and text file, making it supposidly working without Cereproc Cloud API.
I downloaded TTS4ED v2.1.1.0 on the reddit page of TTS4ED, but the software doesn't work at all.
From my analysis and testing, the software is bugued and is searching a troncated file name of the real one.
Because of that it can never find the proper audio file to play when a NPC chat event occur.
For example, we have WeddingBarge chating : "Today is the best day of my life."
Real file name that should have been searched :
ConvoyWedding_Patrol07--0x79B989FD2D5D6437.mp3.txt
ConvoyWedding_Patrol07--0x79B989FD2D5D6437.mp3
If it's Isabella the software search for :
Convoy--0x79B989FD2D5D6437.mp3
Convoy--0x79B989FD2D5D6437.mp3.txt
If it's Adam the software search for :
ConvoyWedd--0x79B989FD2D5D6437.mp3
ConvoyWedd--0x79B989FD2D5D6437.mp3.txt
If i copy paste the files and rename it the troncated way, the audio plays perfectly fine.
(I could restart the software and as no other event occurred in game, the software was playing the audio of the last event in logs).
If some people could help me, that would be great. This is a nice software and this feature should be an option in game.
Too bad the author didn't release the source file before abandoning the project.
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