Has anyone asked about other staff yet?

too late for launch now obviously considering it's packed and done but I don't think I've seen mention of staff and their associated management aspects yet. I hope this isn't absent (or if it is I hope it's soon to be added)

I know we've seen the swarms of science/entertainment/security staff in the videos so far - none of them appeared to have any management tied to them at that point - but I haven't seen specifics on staff members such as janitors, ticket clerks, kiosk workers etc (hint hint tour guides too)

So are menial staff like this even in the game? If so is there any management behind them at all (is there any staff management at all?)

I also know that there are probably plenty of people that don't want to micromanage staff in a game like this, but it seems strange for a park management game to not include this. Dinosaurs might be the focus but you need to manage the park as a whole, not just the dinosaurs in it

Food for thought
 
too late for launch now obviously considering it's packed and done but I don't think I've seen mention of staff and their associated management aspects yet. I hope this isn't absent (or if it is I hope it's soon to be added)

I know we've seen the swarms of science/entertainment/security staff in the videos so far - none of them appeared to have any management tied to them at that point - but I haven't seen specifics on staff members such as janitors, ticket clerks, kiosk workers etc (hint hint tour guides too)

So are menial staff like this even in the game? If so is there any management behind them at all (is there any staff management at all?)

I also know that there are probably plenty of people that don't want to micromanage staff in a game like this, but it seems strange for a park management game to not include this. Dinosaurs might be the focus but you need to manage the park as a whole, not just the dinosaurs in it

Food for thought

Definitely late in the day, but I'd love to see a whole lot of personnel management introduced at a later date. Hiring and firing (firing an employee could possibly run the chance of them causing a little issue on the way out), assigning them where to work (keep your fossil lab staffed with scientists, your rapid response unit staffed with rangers, your gift shop staffed with employees, maybe bring in some showgirls for your casino). Even better if they come with a hidden max level and they will continue to get better at their job until they reach that and then top off (maybe even a trait that determines how quickly they improve). Staff should have names and you should be able to check on their performance just the same as your dinosaurs. I know the game centers around the dinosaur action as they are the stars, but I'd just as much like to be able to promote my own grizzled version of Muldoon to be head of my ranger unit.

Think of the emergent story telling that could occur when Frank Wilson the electrical engineer accidentally shuts down the fence grid because he took Katie Moon the showgirl into the generator room for a little hanky panky, or when Carlos Guiverra lands that tranq shot six paces before the raptor reaches the jeep.
 
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