Has anyone tried the escape pods?

Probably a good idea to start "TrollhunterX's Daily Questions" thread to keep everything in one place. I do however appreciate that you didn't necro that thread, but instead decided to commemorate it with a new one.
 
I did. I ejected from my carrier and crashlanded on to an earth like world. Disoriented, I woke from unconsciousness to find myself on a beach near a tropical forest, and a strange diamond shaped implant in my left forearm.

Seeing what, if any, help I could find I proceeded into the jungle, only to find a Tyrannosaurus Rex locking eyes at me!

(Elite Dangerous/Ark: Survival Evolved cross-over, to be continued...)
 
So you dont get stuck on someone's FC. Imagine logging off on one and waking up 6 months later 30k ly away

Thanks for that suggestion. It hadn't occurred to me that this could be an issue, short of a catastrophic connection loss while on someone else's carrier, so it was a genuine question.

I might have wondered aloud if the extended jump time was at least partially to reduce the consequences of such situations while the patch 'beds in', but I dare say Strop would have something to say about that as well...
 
I've also found it useful as a play feature.

Example: I want to buy a new ship at Shinrarta, but of course it's a permit-locked system so I can't fly my Carrier into there. (Even if I could, I'm sure it would be full of people camping there, but that's another story). So I park the Carrier in a nearby system and fly a small ship in to Jameson Memorial.

I buy my new ship. I fly it back to my Carrier. Yes, I could summon my old ship (still at Shinrarta) once I have landed on my Carrier, but why not do it myself and save a bit of money? So I use an escape pod, arrive in the concourse at Shinrarta (the last place I was docked at) and visit the shipyard wallah, set my ship that's still at Shinrarta as my current ship, walk down to the turbolifts to the hangar, and fly the ship back to the Carrier. All cosy.

Of course, this could all be avoided by being able to use an Apex shuttle to and from a Carrier. But we can't, unfortunately.

A similar trick can also be used when exploring. One of my ships is a DBX that is fitted out for long-range travel, so it's lightweighted; it has a FSD that is fully-engineered for range; fuel scoop; SRV hangar; AFMU; repair limpets; a yellow paint job; the works. If I'm going to set off on an exploration voyage in my Carrier, I can fly to the edge of the Bubble and lauch my DBX, and land it at a station. I can then summon another small ship from the Carrier and fly that one back to the Carrier, then set off on my voyage leaving the DBX behind at the station. The last safe place visited is now that station. As I travel further and further out, I can recall the ship to the Carrier and reposition it as required.

Now, if for some reason I need some kind of external help (and I don't have any friends so that option is off the menu), I now have a ship that is not tied to the carrier and exists independently. At any time, then, I can use an escape pod and retrieve that DBX. Say my Carrier is stuck somewhere and needs Tritium, or there's a component I need and for whatever reason my fleet can't meet that need. Anything can happen in deep-space exploration; who knows? The existence of that ship gives me options. And because I haven't used the Carrier for deep-space exploration yet, there could be all kinds of things that might happen, things I haven't thought of or prepared for, and like I said that DBX (and therefore the escape pod) gives me options.
 
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I've also found it useful as a play feature.

Example: I want to buy a new ship at Shinrarta, but of course it's a permit-locked system so I can't fly my Carrier into there. (Even if I could, I'm sure it would be full of people camping there, but that's another story). So I park the Carrier in a nearby system and fly a small ship in to Jameson Memorial.

I buy my new ship. I fly it back to my Carrier. Yes, I could summon my old ship (still at Shinrarta) once I have landed on my Carrier, but why not do it myself and save a bit of money? So I use an escape pod, arrive in the concourse at Shinrarta (the last place I was docked at) and visit the shipyard wallah, set my ship that's still at Shinrarta as my current ship, walk down to the turbolifts to the hangar, and fly the ship back to the Carrier. All cosy.

Of course, this could all be avoided by being able to use an Apex shuttle to and from a Carrier. But we can't, unfortunately.

A similar trick can also be used when exploring. One of my ships is a DBX that is fitted out for long-range travel, so it's lightweighted; it has a FSD that is fully-engineered for range; fuel scoop; SRV hangar; AFMU; repair limpets; a yellow paint job; the works. If I'm going to set off on an exploration voyage in my Carrier, I can fly to the edge of the Bubble and lauch my DBX, and land it at a station. I can then summon another small ship from the Carrier and fly that one back to the Carrier, then set off on my voyage leaving the DBX behind at the station. The last safe place visited is now that station. As I travel further and further out, I can recall the ship to the Carrier and reposition it as required.

Now, if for some reason I need some kind of external help (and I don't have any friends so that option is off the menu), I now have a ship that is not tied to the carrier and exists independently. At any time, then, I can use an escape pod and retrieve that DBX. Say my Carrier is stuck somewhere and needs Tritium, or there's a component I need and for whatever reason my fleet can't meet that need. Anything can happen in deep-space exploration; who knows? The existence of that ship gives me options. And because I haven't used the Carrier for deep-space exploration yet, there could be all kinds of things that might happen, things I haven't thought of or prepared for, and like I said that DBX (and therefore the escape pod) gives me options.
Good ideas!
I have a trader and a combat ship at the current cg station.
This way i can save some time and money when i leave.
 
Another idea with the 'spare ship left behind' trick is that let's say you 'accidentally' fire yourself off into space with an escape pod; maybe you've had a drink too many and you don't even remember doing it. Maybe one of your 'practical joker' mates sneaks on to your computer during a party and ejects you from your own Carrier, 5,000Ly outside the Bubble.

How would you get back to your Carrier without a ship? At least that nice fast DBX has the legs to get me back to the Carrier in a reasonable time; else I'd have to go through the rigmarole of buying and fitting out a new ship to get back to the Carrier - assuming you can afford one.

Yes, you could get the Carrier to come to you, at the expense of a lot of Tritium, but what if it doesn't have enough? And all those light-years of outbound jumping wasted as you just have to bring the vessel back to civilization.... This is where the spare ship comes into its own.
 
Hey! You're not permitted in there, it's restricted, you'll be deactivated for sure. Don't you call me a mindless philosopher you overweight glob of grease, now come out before somebody sees you. Secret mission? What plans? What are you talking about? I'm not getting in there. I'm going to regret this.

That's funny, the damage doesn't look as bad from out here. Are you sure this thing is safe?
 
Well, if you're out exploring in the black and you urgently need to get back for a CG or whatever... how?

If you have your own Carrier, you could launch in an unengineered expendable ship, self-destruct, and pick the freewinder option (you did leave some decent ships in the Bubble, right?). But if you didn't bring a Carrier, you'd have to drop off your carto data at the nearest DSSA Carrier and then sacrifice your own ship (unlikely you'd be able to buy a ship at the Carrier).

Now you can use a DSSA Carrier's escape pod instead, which will return you to a station.
 
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