Has been suggested many times but...larger passenger cabins would help

How bad can it hurt the game to try a version of the game where the passenger cabins have triple the seating capacity?

Economy 6E from 32 to 96 passengers. Worth of the module slot would go from ~8 million to ~24 million on Sol to Colonia trips. It still might not be enough of an increase.

In terms of realism, the Beluga Liner looks like it could seat thousands.
 
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Where are the class 7 and 8 passenger cabins? Super super economy stacked in a type 9.
Although conceptually I like this, the current restrictions do at least make the anaconda and beluga competitive as bulk people carriers.
 
Well, maybe I don't understand the cabin and public area space requirements for a long voyage in space. Perhaps, I am thinking of it too much like aircraft travel.
 
Largest cabin you can fit in a Beluga : 5
Largest cabin available: 6

Current cabins fine. Change not needed.

Wouldn't want everyone using their Panther Clippers for pax missions would we ;)
 
Where are the class 7 and 8 passenger cabins? Super super economy stacked in a type 9.
Although conceptually I like this, the current restrictions do at least make the anaconda and beluga competitive as bulk people carriers.
I am not sure that the valuation between the classes of the cabins (when they have the same module size), is intentional. Even though the individual seats cost more for higher class cabins they are actually worth less than an economy cabin because it doesn't seem to understand that there are fewer seats in higher tier cabins.

It doesn't seem to make sense if you put a threat level 8 mission at first class, the seats are worth around 500k, but since there are only 12 seats on the size 6 first class cabin, the module slot is worth less (~6 million) than a 6E economy class cabin with 32 seats at around 250k or about 8 million for the slot.

The pricing would make sense if there were 32 seats in a first-class cabin. That would make a first-class cabin worth twice what an economy class cabin is worth. It shouldn't be worth less than an economy class cabin. If it were two times an economy class cabin, it would be worth 16 million per size 6 module slot. The 4 biggest module slots are size 6 (on the Beluga), and they are worth the most.

If luxury cabins seats were worth (~750k * 32)/8 for a seat price of 3,000,000 and a total worth of 24 million, then if I put all luxury cabins into the four size 6 slots, they would be worth around ~100million. (If luxury missions are available from Sol to Colonia.)
 
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Maybe there should be larger economy size cabins.

Size 5, 6, 7, 8 for economy class.

Then make the higher-grade cabins only available as smaller modules. A luxury cabin might then fit in 2,3, maybe 4. Then if economy class passenger modules were worth more, it is the bigger ships that become more profitable, but smaller ships can still take choice missions.

Arbitrarily imposing a limit on the size of higher grade cabins, simulates the idea that there are generally fewer people that have the money to afford them. The mission boards generate an endless supply of missions for any cabin grade, so the game can't really control supply and demand. An arbitrary limit is simply saying, "they don't make size 7 luxury cabins because there isn't enough demand".

It is my day off. Does anyone have time to read these anyway? Lol.
 
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Lastly, in my "you are doing it wrong" suggestion, VIPs should always want the business and above grades. VIPs don't ride in coach. However, some VIP's could prefer specific ships. For example, a general might only want to ride in military grade ships. (maybe there could a cabin class that fits military module slots.)

If VIPs are the ones that buy the higher-grade seats, then the "group transportation" could just generate economy missions. I know this is just an organizational idea, but why not just have a separate board for each cabin class? It would have been useful if it were organized by cabin class and you could sort the list by cabin class.
 
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What is really needed for passenger cabins is soundproofing and the removal of intercoms and other communication devices.

Thinking about it an automatic ejection device that triggers if a scan finds anyone wanted in the cabin as well.
 
Well, maybe I don't understand the cabin and public area space requirements for a long voyage in space. Perhaps, I am thinking of it too much like aircraft travel.

I think it depends on what kind of passenger runs one is doing. I just started doing passenger stuff last night in my brand new Beluga. So far it's just been bulk transport within the bubble, and the mission time limits for those are on the order of 4-8 hours. So in those cases aircraft travel would seem to be a reasonable model.

But then there are those missions where some VIP wants to go off and see some nebula out in the deep black, and those have a time limit of days to a week or two. So I imagine the more appropriate model for those missions would be something along the lines of a short cruise today.
 
One quite common suggestion is for cabins to automatically be upgraded to the next level of luxury if fitted into one of the Saud Kruger ships, with no loss of capacity (assume the ships have facilities that make the passenger experience better). So a size 6 Economy cabin (capacity 32) could take 32 Business-class passengers.

Would be quite easy to implement too. All Luxury cabins are replaced with First, which are treated as Luxury if fitted in a SK ship.
 
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