Horizons Has ‘beige-ificaiton’ been fixed in the latest update?

Just what the title says - we were promised a fix for the ‘beige’ issue a while ago. TBH I haven’t played at all since the last patch came out, so I’m a little out of touch. Just wondering if the visuals have been fixed yet, as I’m mainly just a sightseer these days...
 
Can't confirm, not noticed a difference so far (in the bubble) but I understand they might be "buffed" after 2.4, but that is just another shade of beige :rolleyes:
 
I've seen people complaining about the number of beige planets, but has anyone of you actually looked at the materials the planet is made of and thought about that? A high sulfur content planet looks yellowish, a high iron content looks beigish.. and so on.. just happens to be that many planets are high iron content and that's why it looks like most planets look beige.
 

verminstar

Banned
Havent noticed any difference tbh and Im halfway (nearly) to jacques...so much so that I stopped srv driving unless I need more jumponium. The selfies are now all in space because the planets are dull and boring...and beige ^

The discolouration on some planets has improved but only slightly...not enough to cure the issue and its mostly just a darker shade of beige when ye get closer. Looks not beige from a distance, but on closer examination, it actually is just a different beige ^
 
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I've seen people complaining about the number of beige planets, but has anyone of you actually looked at the materials the planet is made of and thought about that? A high sulfur content planet looks yellowish, a high iron content looks beigish.. and so on.. just happens to be that many planets are high iron content and that's why it looks like most planets look beige.
So the contents of the majority of planets changed after a game update?

Hint: No, FDev changed how they render graphics (I forget details), and this had a side-effect of making most of the planets suddenly look beige. FDev confirmed the issue, but fixing it is apparently tricky...
 

verminstar

Banned
"beige-ificaiton" was a fix to bring planets more in tune with reality.

And they messed up...only now its apparently very difficult to unmess up and what with dark sides now no longer dark, the graphics have literally taken two steps backwards to be worse now than what they were in the past.

Realism ftw? Hardly in this case ^
 

verminstar

Banned
Only in the eyes of some beholders.

In the eyes of quite a few actually...wanna put it to a poll? Leave a sticky in DD to see how many prefer it this way perhaps? I can name a dozen regulars from memory alone who would not agree with ye...so shall we test it out and ask everyone?
 
they are all kinds of colours for me! i want to go back to biege! :(

Do we really have to do this every time? Icy worlds are, the issue affected HMCs and metallic worlds.

"beige-ificaiton" was a fix to bring planets more in tune with reality.

No, it really wasn't but if you're going to carry on insisting that it was please provide a link from the devs confirming it. Cheers.

This isn't a hard science game by the way and has never pretended to be, so really even if your statement was based in fact it would be a ludicrous rationale for making the graphics in a computer game less visually arresting. As was said endlessly last time this subject came up, I don't think anybody playing this game wants or expects it to look like No Man's Sky but although the detail levels of the texturing has improved in when rendering close-up, both the amount of colour variety and the terrain variety has gone the other way.

There are virtually no sharp cliff edges any more, narrow canyons with any kind of depth are also gone, all of which is down to the tweaks they made to the procedural heightmap generation to prevent things like the planets with 20km deep canyons and the 80km deep crater. You know, the stuff that people used to actively seek out and post details of in the exploration forums because they were actually interesting places to visit. There is an excessive level of normalisation being applied to the values now which is basically over-compensating and leading to a lack of vibrancy in the game world.
 
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"beige-ificaiton" was a fix to bring planets more in tune with reality.

Reality is most airless worlds should be grey. I don't mind Beige, its just that other than Ice worlds 99% of landable planets are beige. I like landing on planets and explore a lot. Since I have been in Colonia I have not found one single landable planet that is grey.

Name one airless body in the solar system that is beige.
 
It's not so much the color beige that is the problem, but the monotony .... the mind-numbing repetition of discovering another planet that looks like the previous one, and so on and so on. But this is space, deep space, and in reality planets might actually be like this beyond our own (very pretty) solar system.

But the mistake that FD made was that they had a greater variety previously, and changed the details for realism. Explorers say, stuff the realism, give us some variety ! Yet, for whatever technical reasons as yet unexplained, they have not rolled back to the previous conditions.

And nobody at FD wants to step forward to give us a statement on progress, or otherwise, on this issue. Worse, as far as I am able to remember, nobody has admitted that there is a problem after Michael Brookes posted an apology that it would be looked at further. There is silence. That is what is so aggravating.:(
 
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Worse, as far as I am able to remember, nobody has admitted that there is a problem.

Jeez, what a load of uninformed tripe "opinion".

Just look in the other thread. There's plenty of argument in there, together with quotes from MB about what caused it and what they are doing about it! Get your facts together, please!
 
Jeez, what a load of uninformed tripe "opinion".

Just look in the other thread. There's plenty of argument in there, together with quotes from MB about what caused it and what they are doing about it! Get your facts together, please!

That is the statement I am referring to. (I posted before adding the phrase about Michael Brookes for context,- maybe your post crossed with that ?)
 
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