Has Frontier taken into account the effect Thargoid attacks will have on Powerplay?

2 scenarios I was thinking about and had questions over:

1) The Thargoids take over exploited systems of a Power's control system(s) and destroy their population to 0. Theoretically. this would destroy all CC from that system and affect the main control system's income (and affect the CC overall for the power). If human players regain that system, does the population come back and a new CC income for that exploited system (re)calculated?

2) Let's say the Thargoids attack a Powerplay Power's Capital (say, Rhea , or Nanomam etc) and take it over. There would be no way for PP players (particularly hauling Powers) to go get merits for taking to control systems. That would leave the systems open to turmoil for as long as the capital city was occupied by Thargoids.. That in theory would mean all systems down to the Capital could be removed.. and if the Capital remained in Tharogid hands, that Power would essentially be removed from the game.

I wonder if frontier has taken that into account.. or if Powerplay is again going to be part of those unintended consequences where they forgot to take those factors into consideration.
We may all have to return to Legacy mode to play PP if we all get wiped out in Live :)
 
For the first one, LYR control system HIP 20577 is currently under Thargoid attack and expected to fall in 9 weeks, with several of its former exploited systems already depopulated, so it should be possible to check whether that one has been affected. It says it has a base income of 140 CC at the moment.

The second scenario will take a bit longer to test as none of them will start especially close to a HQ system, and presumably by the time they start getting close people will have figured out how to fight them off a bit.
 
For the first one, LYR control system HIP 20577 is currently under Thargoid attack and expected to fall in 9 weeks, with several of its former exploited systems already depopulated, so it should be possible to check whether that one has been affected. It says it has a base income of 140 CC at the moment.

The second scenario will take a bit longer to test as none of them will start especially close to a HQ system, and presumably by the time they start getting close people will have figured out how to fight them off a bit.
That's presuming the system can't be defended. Has it been determined yet whether the LYR folks and others can fight the Thargoids / resist the invasion of the control system or not?
 
That's presuming the system can't be defended. Has it been determined that the LYR folks and others can fight the Thargoids / resist the invasion of the control system?
There's a bunch of stuff on the map that doesn't make sense to exist if it's intended to be impossible to fight them off ... as to whether it can be done in practice, I guess we'll find out.
 
There's a bunch of stuff on the map that doesn't make sense to exist if it's intended to be impossible to fight them off ... as to whether it can be done in practice, I guess we'll find out.
They'll need people to do the suggestions (and likely a fair # of them) for us to see. One of the Winters leaders has suggested waiting until the next Powerplay tick to see if the indicator bars have changed/shows who's winning.
 
Seems all realistic. Why should PP, or the "Powers" be spared from the recent events?
Original intent of Powerplay was to see the powers come and go on a regular basis. While that was many, many years ago and what we got looked very different, the concept is better (imo) than the stagnant state of affairs we have now.

TBH, I'd love PP to actually use mechanics like the Thargoid war now has, and step away from the "grind this one activity for this one outcome" approach.
 
My guess? Goid War Two (U14) is the template for 2023s update of Powerplay- hyper local, decentralised and leveraging the BGS.
I mean, the concept is sound right? A faction gets sufficient weight to trigger a "maelstrom" like-state, let's call it "Power Consolidation" and suddenly it can start "occupying" and "controlling" systems based on it's influence levels in other systems. At different thresholds the "power consolidation" can happen again, and the nature of the power (and it's originating faction) dictates how it can be supported and resisted.

... just spitballing...
 
Since FDev have been notoriously bad at failing to properly update the galaxy map with required information for PowerPlay and has been almost since the inception of Powerplay 392 weeks ago, it is impossible to make an educated guess about the consequences.

Right now the data in game for PowerPlay suggests that HIP 20577 is a perfectly viable PowerPlay control system with a ton of profit. And since it will be borderline impossible to perform any undermining in the system, because you'll be constantly attacked by thargoids, it could be the PowerPlay system in the game that is the most difficult to successfully undermine.

And since PowerPlay income is directly linked to system population, and system evacuations has never been affected by population, there isn't even a sliver of evidence that FDev will bother doing anything about it in the future. This complete lack of interest in anything as basic as ensuring that an evacuation effort is even remotely mirrored in system population also suggests to me, that if FDev somehow decided to affect PowerPlay next cycle, they'd somehow mess up and forget to make the systems viable once the population is back.

FDev's history over the last 300 or so cycles says that FDev doesn't care about PowerPlay, and that they'll ignore anything that affects it.
 
My guess? Goid War Two (U14) is the template for 2023s update of Powerplay- hyper local, decentralised and leveraging the BGS. Swap out Goid Maelstroms for expansions and its practically Powerplay via the BGS.
Honestly it could be a good way to see Powerplay flourish again, with weighted contribution from controlling and opposing players accordingly to distance from HQ.
But... I am afraid that kind of mechanic will stay an exclusive for the thargy-gameplay. Which is sad.
 
As is standard in wartime, there is total confusion in the balance of power. So what's weird about the current situation?
As militaries says: SNAFU.
 
I mean, the concept is sound right? A faction gets sufficient weight to trigger a "maelstrom" like-state, let's call it "Power Consolidation" and suddenly it can start "occupying" and "controlling" systems based on it's influence levels in other systems. At different thresholds the "power consolidation" can happen again, and the nature of the power (and it's originating faction) dictates how it can be supported and resisted.

... just spitballing...
From a mechanical sense, it also makes everything use the same BGS inputs and outputs- so from a dev point of view it would make life simpler (since the underpinnings of Powerplay are totally separate, and 'a bit' spaghetti).
 
From a mechanical sense, it also makes everything use the same BGS inputs and outputs- so from a dev point of view it would make life simpler (since the underpinnings of Powerplay are totally separate, and 'a bit' spaghetti).
They could use some kind of megastructure instead of the Malestorms... maybe making Thargoids the 12th Power. :p
 
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