Part of the reason for this is because they don't implement the basics and then expand on it, they implement the basics of 1 system, then the next, then the next, and every once and awhile throw in a small expansion, until players get tired of the underdeveloped content, at which point they abandon it.
It would be much better imo if they would focus on 1 thing at a time and try and make it as good as can be before moving on to the next item, instead of this "bare minim but we'll expand on it 'later'" routine.
There is a certain other space game that uses that development model and look where it is now
If they did that, we'd had for example super complex space station constructions with multiple models, textures, audio, lots and lots of features... and a completely empty galaxy. And it would be called Elite Dangerous Alpha 3.0
Anyway, we're in the offtopic territory now, so better get back on it...
Soooo, megaships loot balance, yes yes yes, need to boost the rewards! FDEV, please look back at Search and Rescue and the feedback you got for that and consider upping megaships loot value to actually make it worth our while.
Please also consider that this is an AWESOME opportunity for playing together, either couple of ships with different roles (hacker, looter, fighter) or multi crew (turrets and fighter to defend, the helm hacks and loots) and take that suggestion into consideration as well (aka perhaps some megaships would be well guarded, but also had LOTS of expensive stuff for a wing of players to profit from).