Has mining optimal range changed or bugged?

Not mined in over three months, but when I set charges for optimal range and detonate I'm getting poor yeilds saying optimal range exeeded in red text pop up.
 
Not since the last release, but I do get what you say. Most of the charges I set are spot on and work as intended, then suddenly one (also charged correctly) totally screws up the picture and overcharges the lot, like it was overcharged or the average crack wasn't an average crack but a weak one after all.

Could be PEBCAK though 😬
 
but when I set charges for optimal range and detonate I'm getting poor yeilds saying optimal range exeeded in red text pop up.

Set charges for optimal range - are you saying that you put a medium charge in a medium fissure and a low charge in a low fissure?

If so, this is not how it works.
Doesnt matter the what you put in what crack - only the overall results is what matters - that is getting a Optimal in the upper right panel
For ice asteroids, most of the time it is enough to put 2x High Charges in 2 Low Fissures. Some other times 1 High and 1 Medium, both in Low Fissures is enough.

If not, just ignore my ramblings :)
 
Set charges for optimal range - are you saying that you put a medium charge in a medium fissure and a low charge in a low fissure?

If so, this is not how it works.
Doesnt matter the what you put in what crack - only the overall results is what matters - that is getting a Optimal in the upper right panel
For ice asteroids, most of the time it is enough to put 2x High Charges in 2 Low Fissures. Some other times 1 High and 1 Medium, both in Low Fissures is enough.
This is how it works. Of course the overall result is what matters, but you can work to a more predictable outcome if you stick a low charge in a low strength fissure and a medium charge in a medium strength fissure. In 90% of the cases it'll end up perfectly in the blue area, this thread is about what is going on in the other 10%, or at least from what I gather.
 
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This is how it works ... you can work to a more predictable outcome if you stick a low charge in a low strength fissure and a medium charge in a medium strength fissure

No, it is not :)

Getting optimal detonation using minimum amount of charges should be the goal.
And reaching that goal is easier if you start with a high charge in a low fissure. Then watch the bar and (this will come with experience) you can tell if next charge has to be a medium charge in a low fissure or you need another High charge in a low fissure.
Most of the time 2 charges are enough for an Optimal detonation (for Ice asteroids)
Very rare one might need a 3rd charge.
 
Max charge on all till you get close to it then one or two tiddly ones to make up the rest. If you go over just deactivate one of them and bang in another.

Always optimal, aim for the middle of the blue range.
 

Because you can crack 30+ asteroids on a single ammo load? Otherwise you'd need to resynth ammo and iirc it is not cheap.
For me that's the optimal and when i go deep core i dont let any core unexploded, especially the duds like bromelite or other lower value materials.
Simply because it helps me mark a trail and also next day, when/if i come to the same spot, i dont want to get excited again by some shiny yellow dud core
 
Don't think it matters but I agree with Northpin. From a design perspective the different fissures aren't there to be filled with corresponding charges but to give you the option to fine tune and to correct mistakes.

Yep, This ^^^

@Vandaahl

Think of it like this:
Charges: High, Medium, Low - this is the explosive power
Fissure: High, Medium, Low - this is the "resistance" of the asteroid

A High charge in a low fissure would yield the maximum explosive power - on average, this is half way to optimal for an Ice Asteroid.
A Low charge in a high fissure would yield the minimum explosive power - this is really tiny
With lots of in-between-settings for fine tuning
 
Not mined in over three months, but when I set charges for optimal range and detonate I'm getting poor yeilds saying optimal range exeeded in red text pop up.
I had the same happening, tried only once though.
I'm sure I was in the blue but got the warning yield exceeded on explosion.
No idea if there were less chunks freed though.
 
Because you can crack 30+ asteroids on a single ammo load? Otherwise you'd need to resynth ammo and iirc it is not cheap.
For me that's the optimal and when i go deep core i dont let any core unexploded, especially the duds like bromelite or other lower value materials.
Simply because it helps me mark a trail and also next day, when/if i come to the same spot, i dont want to get excited again by some shiny yellow dud core
So it's just a preferred way of doing, instead of "the way it works".

I run out of cargo racks first, then attention span, followed by limpets and I never ever ran out of charges. I use 3 charges, charged to match the fissure strength and end up spot on. I also noticed that filling up to the optimum yield ends up less erratic then when you start putting high charges in low fissures. Either way, it doesn't seem to influence overall yield, so meh...
 

Deleted member 182079

D
Yep, This ^^^

@Vandaahl

Think of it like this:
Charges: High, Medium, Low - this is the explosive power
Fissure: High, Medium, Low - this is the "resistance" of the asteroid

A High charge in a low fissure would yield the maximum explosive power - on average, this is half way to optimal for an Ice Asteroid.
A Low charge in a high fissure would yield the minimum explosive power - this is really tiny
With lots of in-between-settings for fine tuning
Very interesting, never thought of it that way. I always tried to stick with aligning with the fissure size/strength - usually that'd mean 2-3 High, 1-2 Medium, 0-1 Low charges placed. Will try your approach next time to see the difference.
 
I had the same happening, tried only once though.
I'm sure I was in the blue but got the warning yield exceeded on explosion.
No idea if there were less chunks freed though.

interesting.

I have a long weekend incoming, i'll run some tests too.
I also want to test market peeking into cargo hold using both xb/pc accounts to see if i get different prices from the same station based on quantity in hold.
 
anyone figure out why this is happening?
I will set my charges, and I will be in the blue. But once it detonates it throws me into the red and says I exceeded optimal yield or whatnot.
 
anyone figure out why this is happening?
I will set my charges, and I will be in the blue. But once it detonates it throws me into the red and says I exceeded optimal yield or whatnot.

Yes it's been determined in the 3 months since the last reply to this thread, that this is a visual glitch, and as long as yield is in blue when you detonate, you'll get the right number of chunks. My experience tells me the same. Someone speak up if they know something i don't..
 
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