Has multilayer caused more problems than necessary?

Good evenin' commanders!!

Excuse the stream of conciousness here but this has been on my mind a lot recently regarding ED. Back in the noughties, I would occasionally go Google Elite 4 in hope that a hint of news would surface about an official Elite sequel, I reckon I would do this about three times a year. Imagine my complete surprise when a KS campaign was announced for it, I was both nervous and excited that we might finally be getting another instalment of the Elite series. My thoughts were of course that the game would be multi-player, but I never really put good though into how this would affect everything else in the game at the time.

Fast forward to now, the game is getting polished for release in just under a month. The net-code is getting much, much better and although there are no grouping mechanics or fleshed out comms in-game, the potential is there for sure.


Yet I can't help thinking that multi-player first, may have opened a huge can of worms.

Take the problem of time compression, it is obvious that this wouldn't work in a multi-player game so the super-cruise system was proposed. The proposition was received well with DDF members as the initial solution was to allow for in-system hyperspace jumps.

We also have the problem of ridiculously slow speeds whilst outside of super-cruise and ridiculously high speeds inside super-cruise. This might become a stranger problem when planetary landings get introduced. It takes forever to get close to them in normal space, so do we hit a planets surface at super-cruise? Seems a wee bit silly. Yet these speed restrictions were introduced because of multi-player.

I was never too bothered about the offline mode being chopped, as I wanted it to be multi-player. It seems that this was Frontiers vision for the game from the start, and they had to chop and change a lot in the game to fit this vision. The game has many strong points: a strong visual aesthetic, great flight model, fun combat, a huge play-area; I'm just not sure that Frontiers multi-player first vision has helped the game in anyway in retrospect. I could be wrong though, it could end up being the greatest aspect of it, I just don't see it yet.

CMDR Smugallo, out! o7.
 
You and me both. Been Googling Elite 4 for a decade :p.

I'm also not bothered about offline mode getting the chop. But during the kickstarter I was kind-of surprised that ED was going to be released in only 18 months. I had a feeling that was nowhere near enough time. I still think it'll hit the sweet spot in 18 months time and obviously that'll only happen if we continue to support it.
 

MorkFromOrk

Banned
I really like supercruise when compared to what it was in the original. The original was start <here> go <there> and depending on the security level of the system you would have to battle everyone.

SC means I start <here> and before going <there> I can go wherever I feel like, look at all the prettiness, decide if I want to choose anther ship to fight or try to escape something/one that wants to fight me.

Yes there are some places that take a long time to get to but it takes a lot less time at the moment to reach an anarchy station than it ever did in the original which was a bloodbath if you ever wanted to get to one.
 
I really like supercruise when compared to what it was in the original. The original was start <here> go <there> and depending on the security level of the system you would have to battle everyone.

SC means I start <here> and before going <there> I can go wherever I feel like, look at all the prettiness, decide if I want to choose anther ship to fight or try to escape something/one that wants to fight me.

Yes there are some places that take a long time to get to but it takes a lot less time at the moment to reach an anarchy station than it ever did in the original which was a bloodbath if you ever wanted to get to one.

I came into the series on my Amiga 500+ Elite II where time compression was used to get from point A in a solar system to point B in a solar system. It was cool you could see the orbital path of planets travelling round the sun etc. What I'm trying to get people to talk about is the problems that multi-player has caused to the core gameplay, if you think their are any of course :) .

Travelling at super-cruise to enter a planets atmosphere seems pretty unlikely but it's probably the way the game has to do it due to the multiplayer aspect of the game.
 
Seems as though we have all had a similar secret obsession over the last 20yrs, i too regularly checked out the internet & visited Frontiers website looking for news about the next Elite, i often used to think to myself who the heck plays those games that they were actually producing LOL

Cheers SS_KONIG
 
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