Apologies for the slightly clickbaity title but I wanted to discuss another concern that's becoming ever more apparent in Odyssey as we get to visit more and more of our favourite Horizons POI's.
So as people will know by now, the regeneration of planet surfaces that was necessary in order for Odysdey to introduce its new planet tech has meant that the topography of every single planet in the game has changed. Having done that Frontier then had to re-roll the positions of all the existing surface POIs (and by that I mean things like Guardian and Thargoid surface structures, planet ports and engineer bases). The way they did this was via an automated process they called a "bake out". You can hear @Dav Stott talk about that here (timestamped).
Source: https://youtu.be/L55r0QQ3nEg?t=1209
Now ... in some (many? maybe even all?) circumstances the consequences of this appear to have been somewhat tragic.
Let's take a look at a few examples.
In Horizons, Cortes Base in Ross 1047 was a large circular planetary port positioned right on top of a "Pomeche-like" ridge, an absolutely sensational and scenic location I'm sure you'll agree.
In Odyssey that planet no longer contains such ridges (actually, I'm not convinced ridges like that exist AT ALL in Odyssey but that's the subject of a different discussion).
(apologies for that being in the dark - it really was not my intention to make it look as bad as I could for the sake of my argument, that's just what I found when I went there today)
Another example, this time a Guardian ruin which sits (in Horizons) on a rounded plateau on the side of a mountain on the perma-day side of its tidally locked planet overlooking a vast plane in the valley beyond.
In Odyssey that site now looks like this.
And lastly let's look at Taylor Keep in LHS 55. In Odyssey this INRA base is positioned (again in perma-day) in a basin nestled within a distinctive mountain range that itself sits within a vast crater. Another spectacular location.
In Odyssey this has moved to the perma-night side of its planet and looks like this.
Now, at this point I know people (@Arthur Tolmie included perhaps?) will say "of course but equally there will be previously dull POI's that are now in spectacular locations" (but will there?). I do get that, but please read on 'cos that's not quite the point.
What I'm really curious about and what concerns me greatly is the following.
1) Were sites like those featured above really randomly placed in Horizons (and FD just got incredibly lucky with their position) or were the positions of at least some of them hand-placed (or at least hand-tweaked) by FD to be in such spectacular locations?
2a) If they were hand placed - did Frontier simply not have time to do the same in Odyssey? Or ... have they done the same with some and we just haven't found them? Or ... if they have just let them all fall randomly this time, can they not see what a massive shame this is and do they have any plans to go back and tweak some of them later once things have settled down?
2b) If they weren't hand placed - have some existing POI's in Odyssey now fallen in equally awesome locations (if anyone has examples PLEASE share)? Or ... is the reason that some Horizons POI's landed in these locations where in Odyssey they haven't down to the fact that Odyssey is simply not generating nearly as many interesting surface features and so the odds of that happening are incredibly reduced?
I'd be curious to hear other people's views on this, I'd LOVE to hear Frontier's views on this, and, although I appreciate it's a difficult one for Frontier (especially with everything else that's happening), I do have some specific requests (somewhat repeating the questions I just posed).
1) To put speculation to bed could you tell us honestly how some of these sites were positioned in Horizons (all random chance or some handplacing?)
2) Would it be possible to retrospectively go back (when you have time) and hand tweak the positions of some key POI's (a few planetary ports, some INRA bases, some engineer bases) so we once again have some truly spectacular locations to visit and to build stories and gameplay around?
3) Would it be at all possible to artificially construct similar terrain around locations like those above to look like they did in Horizons? (I can see that you've done this to a limited extent with Farseer base)
4) Would you at least consider moving some locations to the perma-day side of the planet where they were similarly situated in Horizons?
5) Can you give me any reassurance on this subject at all? (and that goes for everyone - if you've found things like INRA bases, Guardian sites, etc that are in spectacular locations in Odyssey please share - I want to be proven wrong about my worst fears on this subject)
So as people will know by now, the regeneration of planet surfaces that was necessary in order for Odysdey to introduce its new planet tech has meant that the topography of every single planet in the game has changed. Having done that Frontier then had to re-roll the positions of all the existing surface POIs (and by that I mean things like Guardian and Thargoid surface structures, planet ports and engineer bases). The way they did this was via an automated process they called a "bake out". You can hear @Dav Stott talk about that here (timestamped).
Now ... in some (many? maybe even all?) circumstances the consequences of this appear to have been somewhat tragic.
Let's take a look at a few examples.
In Horizons, Cortes Base in Ross 1047 was a large circular planetary port positioned right on top of a "Pomeche-like" ridge, an absolutely sensational and scenic location I'm sure you'll agree.
In Odyssey that planet no longer contains such ridges (actually, I'm not convinced ridges like that exist AT ALL in Odyssey but that's the subject of a different discussion).
(apologies for that being in the dark - it really was not my intention to make it look as bad as I could for the sake of my argument, that's just what I found when I went there today)
Another example, this time a Guardian ruin which sits (in Horizons) on a rounded plateau on the side of a mountain on the perma-day side of its tidally locked planet overlooking a vast plane in the valley beyond.
In Odyssey that site now looks like this.
And lastly let's look at Taylor Keep in LHS 55. In Odyssey this INRA base is positioned (again in perma-day) in a basin nestled within a distinctive mountain range that itself sits within a vast crater. Another spectacular location.
In Odyssey this has moved to the perma-night side of its planet and looks like this.
Now, at this point I know people (@Arthur Tolmie included perhaps?) will say "of course but equally there will be previously dull POI's that are now in spectacular locations" (but will there?). I do get that, but please read on 'cos that's not quite the point.
What I'm really curious about and what concerns me greatly is the following.
1) Were sites like those featured above really randomly placed in Horizons (and FD just got incredibly lucky with their position) or were the positions of at least some of them hand-placed (or at least hand-tweaked) by FD to be in such spectacular locations?
2a) If they were hand placed - did Frontier simply not have time to do the same in Odyssey? Or ... have they done the same with some and we just haven't found them? Or ... if they have just let them all fall randomly this time, can they not see what a massive shame this is and do they have any plans to go back and tweak some of them later once things have settled down?
2b) If they weren't hand placed - have some existing POI's in Odyssey now fallen in equally awesome locations (if anyone has examples PLEASE share)? Or ... is the reason that some Horizons POI's landed in these locations where in Odyssey they haven't down to the fact that Odyssey is simply not generating nearly as many interesting surface features and so the odds of that happening are incredibly reduced?
I'd be curious to hear other people's views on this, I'd LOVE to hear Frontier's views on this, and, although I appreciate it's a difficult one for Frontier (especially with everything else that's happening), I do have some specific requests (somewhat repeating the questions I just posed).
1) To put speculation to bed could you tell us honestly how some of these sites were positioned in Horizons (all random chance or some handplacing?)
2) Would it be possible to retrospectively go back (when you have time) and hand tweak the positions of some key POI's (a few planetary ports, some INRA bases, some engineer bases) so we once again have some truly spectacular locations to visit and to build stories and gameplay around?
3) Would it be at all possible to artificially construct similar terrain around locations like those above to look like they did in Horizons? (I can see that you've done this to a limited extent with Farseer base)
4) Would you at least consider moving some locations to the perma-day side of the planet where they were similarly situated in Horizons?
5) Can you give me any reassurance on this subject at all? (and that goes for everyone - if you've found things like INRA bases, Guardian sites, etc that are in spectacular locations in Odyssey please share - I want to be proven wrong about my worst fears on this subject)
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