Hi,
A while back I had a whinge because I and a lot of other people were getting assasinated by npc with ships that had advanced weaponry like far superior firepower or shields. Frontier did address this imbalance but I am wondering whether it has been reverted by some recent update? I left a station today on 3 separate occasions with delivery quests and on each occasion I was interdicted by a ship that just failed to go down. On one of them I managed to get his shields down, I hit the craft (Vulture I think) with 12 missiles and hardly dented his hull so is going on? My Cobra MkIV is pretty well equipped so each time it is destroyed it costs about 370k credits plus fines for failed mission so in an hours gameplay I lost a million credits on 3 trading quests. I enjoy matched combat but this was ridiculous can somebody look into this because people need to be able to trade and make credits otherwise its a futile exercise you cant progress to better ships etc
Vega69
A while back I had a whinge because I and a lot of other people were getting assasinated by npc with ships that had advanced weaponry like far superior firepower or shields. Frontier did address this imbalance but I am wondering whether it has been reverted by some recent update? I left a station today on 3 separate occasions with delivery quests and on each occasion I was interdicted by a ship that just failed to go down. On one of them I managed to get his shields down, I hit the craft (Vulture I think) with 12 missiles and hardly dented his hull so is going on? My Cobra MkIV is pretty well equipped so each time it is destroyed it costs about 370k credits plus fines for failed mission so in an hours gameplay I lost a million credits on 3 trading quests. I enjoy matched combat but this was ridiculous can somebody look into this because people need to be able to trade and make credits otherwise its a futile exercise you cant progress to better ships etc
Vega69