This was before and after I re-started the game.Try a re-log, its been working perfectly here.
This was before and after I re-started the game.
The area I am in is quite sparse in systems. The eco plotter seems happy to initially move in the opposite direction from the target.
But the fast plotter wants to move in the same direction as the target.
This was the case of the route I was trying to find.
Whether true for other areas I don't know.
This makes me think a setting that is between the two for those kinds of situations would be nice (as economical routing will result in a ton of short range jumps, great if you are looking to thoroughly map a particular area/region, not so much just travelling somewhere)… but its use cases would probably be limited enough to not be worth the effort (and potential bugs, given the filter issue with what this most recent update).Oh yes, that's how it's always worked, it's often an issue I have bumped into doing edge exploration. You can see a clear route marked by system connectors but you can't plot because the initial jump takes you to far away from a straight line to the destination. The "fast" option is exactly that, if you deviate to much from the direction of the target it will fail, it's designed to do that, which is why you often have to plot multiple "fast" option routes around permit locked regions if you are to close.
Maybe I will remember to switch on the economic plotter the next time I am passing through a sparse region (while exploring), though.