It's all in the title really. Between the huge delay for 2.1, the fact that after roughly an extra month or two of development all we got for our patience was the ability to pray that the Random Number God shows us mercy and gives us the materials necessary to use the Engineers' services and further pray that the RNG shows us benevolence and grants us a decent upgrade and the fact that the update was added seemingly without thought to how it would work in practise (seriously, I need cargo space to "craft" some upgrades, even if my ship is designed without cargo space in mind due to module limitations and can't add any without removing another potentially upgraded module), it's given me serious doubts that FDev actually know what fun is. But then again, some masochists love 2.1's Grindy McTimesink philosophy, and to be fair everything in the Engineers update that isn't Engineers such as the new mission layout and the not-crap outfitting menu is actually pretty decent (bugs aside of course).
I've seen plenty of people threaten to quit ED altogether as a result of this clustermess, which I sympathise with, so I'm curious if and how this will affect FDev down the line.
EDIT: Forgot to mention, I'm in the "maybe?" camp. I'm going to see how they handle the rest of the season before I throw more money down on the project, but even if I do decide to further invest I'm for-sure going to be a hell of a lot more discerning about it, rather than just blindly throw money around and hope it's good.
I've seen plenty of people threaten to quit ED altogether as a result of this clustermess, which I sympathise with, so I'm curious if and how this will affect FDev down the line.
EDIT: Forgot to mention, I'm in the "maybe?" camp. I'm going to see how they handle the rest of the season before I throw more money down on the project, but even if I do decide to further invest I'm for-sure going to be a hell of a lot more discerning about it, rather than just blindly throw money around and hope it's good.
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