Engineers Has the RNGneers brouhaha affected your likelihood of purchasing Season 3?

Buying Season 3?

  • Yes - I was going to buy S3 but now I won't

    Votes: 127 18.3%
  • Yes - I wasn't going to buy S3 but now I will

    Votes: 5 0.7%
  • No - I was going to buy S3 anyway and still will

    Votes: 187 26.9%
  • No - I wasn't going to buy S3 and still won't

    Votes: 14 2.0%
  • Maybe? Ask me again later

    Votes: 113 16.3%
  • Other

    Votes: 16 2.3%
  • Lifetime pass

    Votes: 233 33.5%

  • Total voters
    695
It's all in the title really. Between the huge delay for 2.1, the fact that after roughly an extra month or two of development all we got for our patience was the ability to pray that the Random Number God shows us mercy and gives us the materials necessary to use the Engineers' services and further pray that the RNG shows us benevolence and grants us a decent upgrade and the fact that the update was added seemingly without thought to how it would work in practise (seriously, I need cargo space to "craft" some upgrades, even if my ship is designed without cargo space in mind due to module limitations and can't add any without removing another potentially upgraded module), it's given me serious doubts that FDev actually know what fun is. But then again, some masochists love 2.1's Grindy McTimesink philosophy, and to be fair everything in the Engineers update that isn't Engineers such as the new mission layout and the not-crap outfitting menu is actually pretty decent (bugs aside of course).

I've seen plenty of people threaten to quit ED altogether as a result of this clustermess, which I sympathise with, so I'm curious if and how this will affect FDev down the line.

EDIT: Forgot to mention, I'm in the "maybe?" camp. I'm going to see how they handle the rest of the season before I throw more money down on the project, but even if I do decide to further invest I'm for-sure going to be a hell of a lot more discerning about it, rather than just blindly throw money around and hope it's good.
 
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This whole update was a complete disaster.

Why wreck salvage fragments are not commodities?

Why there's no chance in hell you could find an intact component there like a pulse laser or something?

Why they don't require cargo to store?

Why there are no dedicated places to farm them like ship graveyards and rust belts?

Why there are no dedicated junker depots to sell off this stuff and get money for it?

Why this cool salvaging is locked for Horizons only and onlty for the sole purpose of crafting engineer mods?

Why we get this half instead of fully functional salvaging and junkratting when everything it needs is already in the game?

WHY is there an element of RNG in this game to begin with? as if the initial grind wasn't bad enough
 
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It increased my chances because unlike PP and CQC I think it adds something to the core of the game, well PP had the modules as awards they were good fun I suppose but could have been placed in other associated fields instead.
 
Well FD showed once again it completely sucks in game design of new expansions, so I will keep away until something interesting comes to ed and buy it on sale.

The best improvements were on the basegame and for that I dont need to spend money
 
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Wont and see what going on. If i knew that season two were more grind and wheel of fortune, i v spent credits in something else.
 
It's all in the title really. Between the huge delay for 2.1, the fact that after roughly an extra month or two of development all we got for our patience was the ability to pray that the Random Number God shows us mercy and gives us the materials necessary to use the Engineers' services and further pray that the RNG shows us benevolence and grants us a decent upgrade and the fact that the update was added seemingly without thought to how it would work in practise (seriously, I need cargo space to "craft" some upgrades, even if my ship is designed without cargo space in mind due to module limitations and can't add any without removing another potentially upgraded module), it's given me serious doubts that FDev actually know what fun is. But then again, some masochists love 2.1's Grindy McTimesink philosophy, and to be fair everything in the Engineers update that isn't Engineers such as the new mission layout and the not-crap outfitting menu is actually pretty decent (bugs aside of course).

I've seen plenty of people threaten to quit ED altogether as a result of this clustermess, which I sympathise with, so I'm curious if and how this will affect FDev down the line.

EDIT: Forgot to mention, I'm in the "maybe?" camp. I'm going to see how they handle the rest of the season before I throw more money down on the project, but even if I do decide to further invest I'm for-sure going to be a hell of a lot more discerning about it, rather than just blindly throw money around and hope it's good.

I'm not sure I'll keep playing the game, let alone buy the next season. I feel as though FD is listening to the community as far as "we want this" but they aren't listening to us when we say, "but we don't want it like this". It feels almost as though, when you were 10 and asked your parents for a dog, they give you one, but it's old, can barely walk, and could die any minute. That's how I feel with every "release" that FD delivers. They've got the idea right, but they go the wrong way about how to develop it. I don't know if it's a staff issue, or if there is some small group they choose to listen to, but almost every patch is a disappointment. Modding ships is great, the grind, the RNG, the limit on materials, all wrong. I don't want a handout, but if I wanted a 6 month grind for a "set of gear" I'd just go play WoW.
 
I've seen plenty of people threaten to quit ED altogether as a result of this clustermess

I've played only a handful of games in my life, but over the course of over a decade of those games, I've seen on many occasions the old "IM QUITTING" so many times over the most petty things. It's kind of a joke in a lot of games at this point, and seeing it here just makes me laugh on many levels. You know most of those people aren't actually quitting first. Second you wonder why they think it's important to tell the world they are quitting. 2.1 was released and within 24 hours of clear bugs, people were like "IM UNINSTALLING!!@!#$"

The reality is, some people really might quit, but it's rarely the people who say they're quitting.

Either way, there's absolutely no sense in trying to cater to someone who will drop a game that's been in years and years of development, over a bugged release less than a few days old. ED certainly isn't for everyone. ED certainly isn't a "polished" game... but I sure knew what I was getting into when I bought this game. So far, it's turned out to be exactly what I expected.

So for all you "IM UNINSTALLING" people:

I'M BUYING THE NEXT SEASON! AND THE NEXT ONE!! :D
 
Voted no, not going to purchase.

I was an 84 Elite player, and happy to support the first 2 seasons from goodwill. But the original game goodwill only goes so far. The expansions PP, CQC, in particular offer me little. Had hopes for Horizons, but it needs some fleshing out. Engineers brought in welcome improvements to missions, and some good technical upgrades. But they dropped the ball with AI scaling.

Gameplay is now a paranoid nightmare. Will my ship get interdicted and instakilled? No thanks. Challenging fights are good. But because losing has economic consequences, it isn't fun to serially get killed. Hopefully some bug squashing can move the needle for us again. And by the way, when last did anybody win an interdiction attempt?

I cannot comment yet on the RNG elements. It's time consuming to get the items.
 
agreed that missing things like storage was a big miss..but i love Elite and would buy s3,4,5,6... even if a gun was held to my skull
 
I'm in the maybe camp. I'm not very happy with this update, that's for sure, but I'll wait and see what they do to improve it.
 
Voted no, not going to purchase.

I was an 84 Elite player, and happy to support the first 2 seasons from goodwill. But the original game goodwill only goes so far. The expansions PP, CQC, in particular offer me little. Had hopes for Horizons, but it needs some fleshing out. Engineers brought in welcome improvements to missions, and some good technical upgrades. But they dropped the ball with AI scaling.

Gameplay is now a paranoid nightmare. Will my ship get interdicted and instakilled? No thanks. Challenging fights are good. But because losing has economic consequences, it isn't fun to serially get killed. Hopefully some bug squashing can move the needle for us again. And by the way, when last did anybody win an interdiction attempt?

I cannot comment yet on the RNG elements. It's time consuming to get the items.

Again and once more (sigh) instakills are not caused by difficult AI but BY A BUG. Just give them a few days to sort it out.
 
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